[[module]] id = "armor_plate" surface_mask = ["OO", "OO"] materials = [{item = "iron_ingot", amount = 2}] player_production_level = 1 production_time_seconds = 3 threat_cost = 2.0 fill_color = "#808080" glyph = "A" [module.health] multiplied_hp_formula = "1.0 + 0.2 * x" [[module]] id = "sensor_booster" surface_mask = ["O"] materials = [{item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 2 threat_cost = 1.0 fill_color = "#40A0FF" glyph = "S" [module.sensor] added_sensor_range_formula = "2 + x" [[module]] id = "weapon_upgrade" surface_mask = ["OO"] materials = [{item = "iron_ingot", amount = 1}, {item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 4 threat_cost = 3.0 fill_color = "#FF4040" glyph = "W" [module.combat] multiplied_damage_formula = "1.0 + 0.15 * x" [[module]] id = "engine_booster" surface_mask = ["O", "O"] materials = [{item = "iron_ingot", amount = 2}] player_production_level = 1 production_time_seconds = 3 threat_cost = 1.5 fill_color = "#40FF80" glyph = "E" [module.movement] added_speed_formula = "0.5 * x"