SET(HDRS ${HDRS} ${CMAKE_CURRENT_SOURCE_DIR}/AdvanceBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/AttackBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/BehaviorKind.h ${CMAKE_CURRENT_SOURCE_DIR}/BehaviorScores.h ${CMAKE_CURRENT_SOURCE_DIR}/CargoComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/DeliverScrapBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/DespawnAtComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/DynamicBodyComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/FacingComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/FactionComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/HealthComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/HqProxyComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/MovementIntentComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/PositionComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/RallyBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/RepairBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/RepairToolComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/RetreatBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/SalvagerComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/SalvageScrapBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/ScrapDataComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/SelectedBehaviorComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/SensorRangeComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/ShipIdentityComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/StandbyBehavior.h ${CMAKE_CURRENT_SOURCE_DIR}/StationBodyComponent.h ${CMAKE_CURRENT_SOURCE_DIR}/WeaponComponent.h PARENT_SCOPE ) set(LIB_INCLUDE_PATH ${LIB_INCLUDE_PATH} ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE )