[[ship]] id = "fighter" available_from_start = true layout = ["XOX", "OOO", "XOX"] default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}] [ship.schematic] materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 10 [ship.threat] cost_formula = "10" [ship.health] hp_formula = "3" [ship.movement] speed_formula = "4" main_acceleration_formula = "8" maneuvering_acceleration_formula = "4" angular_acceleration_formula = "12.56" max_rotation_speed_formula = "6.28" [ship.sensor] sensor_range_formula = "15" [ship.loot] scrap_drop = 2 [[ship]] id = "sniper" available_from_start = true layout = ["XOOX", "OOOO", "XOOX"] default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}] [ship.schematic] materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 10 [ship.threat] cost_formula = "10" [ship.health] hp_formula = "8" [ship.movement] speed_formula = "1" main_acceleration_formula = "1.5" maneuvering_acceleration_formula = "0.5" angular_acceleration_formula = "9.42" max_rotation_speed_formula = "3.14" [ship.sensor] sensor_range_formula = "25" [ship.loot] scrap_drop = 2 [[ship]] id = "gunship" available_from_start = true layout = ["XOOOX", "OOOOO", "OOOOO", "XOOOX"] default_modules = [{type = "laser_cannon", x = 1, y = 1, rotation = "east"}] [ship.schematic] materials = [{item = "iron_ingot", amount = 3}, {item = "circuit_board", amount = 1}] player_production_level = 1 production_time_seconds = 10 [ship.threat] cost_formula = "10" [ship.health] hp_formula = "12" [ship.movement] speed_formula = "1" main_acceleration_formula = "1.5" maneuvering_acceleration_formula = "0.5" angular_acceleration_formula = "15.7" max_rotation_speed_formula = "3.14" [ship.sensor] sensor_range_formula = "20" [ship.loot] scrap_drop = 2 [[ship]] id = "salvage_ship" available_from_start = true layout = ["OOO", "OOO"] [ship.schematic] materials = [{item = "iron_ingot", amount = 4}] player_production_level = 3 production_time_seconds = 10 [ship.threat] cost_formula = "0" [ship.health] hp_formula = "40 + 4*x" [ship.movement] speed_formula = "110" main_acceleration_formula = "220" maneuvering_acceleration_formula = "110" angular_acceleration_formula = "12.56" max_rotation_speed_formula = "6.28" [ship.sensor] sensor_range_formula = "250" [ship.loot] scrap_drop = 2 [[ship]] id = "repair_ship" available_from_start = false layout = ["XOX", "OOO", "XOX"] [ship.schematic] materials = [{item = "iron_ingot", amount = 4}, {item = "circuit_board", amount = 2}] player_production_level = 3 production_time_seconds = 15 [ship.threat] cost_formula = "0" [ship.health] hp_formula = "60 + 5*x" [ship.movement] speed_formula = "130" main_acceleration_formula = "260" maneuvering_acceleration_formula = "130" angular_acceleration_formula = "12.56" max_rotation_speed_formula = "6.28" [ship.sensor] sensor_range_formula = "250" [ship.loot] scrap_drop = 2