#pragma once #include "Event.h" // The player asked to step the game speed one notch (REQ-UI-HOTKEYS): +1 faster, // -1 slower. A relative step rather than a target speed, because the ladder of // available speeds belongs to the receiver — contrast SpeedChangeRequestedEvent, // which names an absolute multiplier and is what the speed buttons send. class SpeedStepRequestedEvent : public Event { public: explicit SpeedStepRequestedEvent(int delta) : delta(delta) {} const int delta; };