[world] height_tiles = 60 refund_percentage = 75 starting_building_blocks = 100 scrap_despawn_seconds = 30 tile_size_m = 10 belt_speed_mps = 20 tunnel_max_distance_tiles = 10 departure_interval_seconds = 20 orbit_factor = 0.8 rally_orbit_radius_tiles = 5.0 [regions] asteroid_width_tiles = 40 player_buffer_width_tiles = 10 contest_zone_width_tiles = 30 enemy_buffer_width_tiles = 15 [expansion] columns_per_expansion_tiles = 10 cost_building_blocks = 200 [push] push_expand_columns_tiles = 20 boss_advance_seconds = 60 [targeting] target_score_formula = "1 / (1 + x)" # x = distance / max weapon range; higher = better, clamped to >=0 overclaim_penalty_formula = "max(0.5, 1 - 0.1*x)" # x = competing claim count; multiplies score, clamped to [0,1] target_hysteresis = 0.10 # keep current target unless a challenger beats it by >10% [waves] threat_rate_formula = "x" ship_level_formula = "1 + x / 10" gap_min_seconds = 15 gap_max_seconds = 45 spawn_duration_seconds = 10 boss_countdown_seconds = 300 boss_threat_duration_seconds = 60 boss_quiet_before_seconds = 60 boss_quiet_after_seconds = 60