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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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dc4ebd5f2d
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fix crash
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2026-05-22 22:11:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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4e3dc51981
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fix stations were not drawn
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2026-05-22 21:15:26 +02:00 |
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9d20048705
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cleanup
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2026-05-22 20:45:10 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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c18c4e4804
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implement claude feedback for EntityAdmin
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2026-05-22 07:55:43 +02:00 |
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cc2cca2442
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add EntityAdmin wrapper
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2026-05-22 06:34:57 +02:00 |
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dc344df457
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add entt dependency
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2026-05-22 06:34:42 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d397b9969a
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ship layout blueprints
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2026-05-19 21:41:19 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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3ef32ee6ba
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allow to inspect balancing arena
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2026-05-04 09:18:39 +02:00 |
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afd8cd28fa
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allow to re-load the config for the balancing app via button
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2026-05-03 21:00:36 +02:00 |
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6405ad6b3f
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allow to re-start arenas
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2026-05-03 20:48:13 +02:00 |
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55b42a03d9
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balancing arenas can be started individually
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2026-05-03 20:33:33 +02:00 |
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426870158c
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also require defence station to be destroyed for balancing fight to finish
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2026-05-03 11:27:16 +02:00 |
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4eaae5d940
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indicate balancing winner better
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2026-05-03 11:23:24 +02:00 |
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a4427f7f67
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add balancing tool target
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2026-05-03 11:17:54 +02:00 |
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b30addab3d
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implement 4 items on belt tile
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2026-05-01 22:37:03 +02:00 |
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1e7f602865
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implement delete button per blueprint
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2026-04-29 23:02:07 +02:00 |
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3f0e05fe7a
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implement tunnel entry-exit-switching
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2026-04-29 22:06:53 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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1e6d838258
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add tests for blueprint serialization
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2026-04-28 21:38:20 +02:00 |
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ced4ab5fe3
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implement save and load blueprints
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2026-04-28 21:31:29 +02:00 |
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60eaf4dc57
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implement laser target offset
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2026-04-28 21:15:01 +02:00 |
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e0c3217564
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implement beam rendering if shooter or target is already destroyed
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2026-04-28 21:01:00 +02:00 |
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e1da074304
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fix bug where player ships did not fire on enemy defense stations
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2026-04-27 22:57:36 +02:00 |
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22e273f971
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implement debug draw mode
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2026-04-27 22:25:42 +02:00 |
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d64a7a5dd9
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fix issue where construction sites could not be selected
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2026-04-27 22:06:44 +02:00 |
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559dde96cf
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fix bug where buildings could not output directly on splitters
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2026-04-27 21:38:11 +02:00 |
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ed6b503767
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implement ships depart in waves
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2026-04-27 21:31:04 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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e5abc320a0
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implement ignore non-buildable buildings for blueprints
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2026-04-26 22:50:13 +02:00 |
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7859b38d62
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fix blueprint rotation bug
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2026-04-26 22:36:49 +02:00 |
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1e2135dc5b
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add blueprint tests
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2026-04-26 22:19:46 +02:00 |
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71677b806a
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implement blueprints
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2026-04-26 21:57:09 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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774f5dee28
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read tunnel length from different config and fix tests
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2026-04-26 20:41:40 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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5f7211dbe4
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add more splitter tests
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2026-04-25 21:33:59 +02:00 |
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134f23d69b
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add splitter filters to ui
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2026-04-25 21:27:39 +02:00 |
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b21fc352b4
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use new signals slots syntax
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2026-04-24 22:29:13 +02:00 |
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409ec93d7d
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fix bug where demolishing construction sites was not possible
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2026-04-24 22:00:47 +02:00 |
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604ad7f13f
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also use surface_mask to draw belts and splitters
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2026-04-24 21:13:12 +02:00 |
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