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e8dd73bcb0
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refactor AI system
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2026-06-15 09:16:56 +02:00 |
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8451f5a281
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fix missed code paths for artificially reduced splitter throughput
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2026-06-14 14:50:23 +02:00 |
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282ace4c11
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fix bug where splitters reduce belt throughput, even if one side is blocked
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2026-06-14 14:03:50 +02:00 |
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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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1641189b75
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explicit recipe unlocking
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2026-06-12 17:15:06 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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aad094f842
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allow to configure when which schematic gets unlockable
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2026-06-10 21:09:03 +02:00 |
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26857e8414
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throw if modules are referenced that don't exist in config
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2026-06-09 23:34:30 +02:00 |
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510e37c37b
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fix issue where upgrade modules are not working properly
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2026-06-09 23:34:29 +02:00 |
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c64d31fa46
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pause threat accumulation during quiet windows
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2026-06-07 23:21:22 +02:00 |
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f097e9a25f
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add live ship stats panel
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2026-06-07 22:06:37 +02:00 |
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37a70ea321
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add ship stats panel to ship layout dialog
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2026-06-06 22:45:50 +02:00 |
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8dad554800
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show threat budget in debug text overlay
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2026-06-06 21:07:18 +02:00 |
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6b95619806
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add units in config files
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2026-06-06 20:46:36 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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4e3e3ac715
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replace combined stateUpdated signal with individual events
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2026-06-05 18:27:46 +02:00 |
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9677133c54
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add event system and use it to propagate to print traces
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2026-06-05 17:18:17 +02:00 |
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abc261c03a
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add tracing for performance profiling
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2026-06-05 16:38:36 +02:00 |
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15d8fa4f2c
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add boss wave counter and countdown to the title bar
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2026-06-03 22:44:56 +02:00 |
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b5185b0906
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boss waves
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2026-06-03 22:14:31 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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fa714335dc
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don't touch velocity in other systems and don't use snapTarget
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2026-05-25 07:50:33 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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4e3dc51981
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fix stations were not drawn
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2026-05-22 21:15:26 +02:00 |
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9d20048705
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cleanup
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2026-05-22 20:45:10 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d397b9969a
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ship layout blueprints
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2026-05-19 21:41:19 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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b30addab3d
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implement 4 items on belt tile
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2026-05-01 22:37:03 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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e0c3217564
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implement beam rendering if shooter or target is already destroyed
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2026-04-28 21:01:00 +02:00 |
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e1da074304
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fix bug where player ships did not fire on enemy defense stations
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2026-04-27 22:57:36 +02:00 |
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559dde96cf
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fix bug where buildings could not output directly on splitters
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2026-04-27 21:38:11 +02:00 |
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ed6b503767
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implement ships depart in waves
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2026-04-27 21:31:04 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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774f5dee28
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read tunnel length from different config and fix tests
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2026-04-26 20:41:40 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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