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1f754de431
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resolve keyboard shortcuts through one action table instead of a switch
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2026-08-07 18:47:29 +02:00 |
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08d8b0dd90
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re-cover copy-settings through single-building blueprints
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2026-08-06 19:44:55 +02:00 |
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e5dcb9de5f
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extract WorldRenderer
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2026-08-05 22:14:55 +02:00 |
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26d7448492
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extract BuildModeController, fixing a silent blueprint exit
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2026-08-05 22:14:54 +02:00 |
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202f583067
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extract SelectionController
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2026-08-05 22:14:54 +02:00 |
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f6df95abb2
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extract the scroll position into WorldCamera
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2026-08-05 22:14:52 +02:00 |
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fa9dbd62ad
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use WorldCoordinates in ArenaView too
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2026-08-05 22:14:52 +02:00 |
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2af09d9eb1
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extract the world<->widget transform into WorldCoordinates
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2026-08-05 22:14:52 +02:00 |
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d87d063b10
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move the placement rules and the config-dependent queries off BuildingSystem
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2026-08-05 06:49:49 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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3990351a16
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share BuildingSystem's free functions instead of copying them
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2026-08-04 18:24:38 +02:00 |
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a8e933b7f2
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drop EntityAdmin::add in favour of addComponent
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2026-08-03 21:09:18 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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a9082c57f3
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Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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2026-07-22 21:34:59 +02:00 |
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a8a6a04f1e
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Highlight tunnel connections in green when selected
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2026-07-21 21:16:21 +02:00 |
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9b63af6ccb
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Unify tunnel build mode into a single Tunnel button
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2026-07-21 21:12:06 +02:00 |
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b2c1ea34fd
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Implement deferred L-shaped belt drag placement
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2026-07-21 21:05:31 +02:00 |
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6274b5ce60
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List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
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2026-07-09 20:22:17 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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0a7e9a34ef
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Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
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2026-07-01 20:27:29 +00:00 |
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577927ef70
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fix bug where splitter filters were not taken over to blueprint
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2026-06-23 21:08:46 +02:00 |
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9573b9789a
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change repair_tool application and add beams for salvager and repair_tool
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2026-06-19 21:15:47 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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fa714335dc
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don't touch velocity in other systems and don't use snapTarget
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2026-05-25 07:50:33 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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9d20048705
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cleanup
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2026-05-22 20:45:10 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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c18c4e4804
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implement claude feedback for EntityAdmin
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2026-05-22 07:55:43 +02:00 |
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cc2cca2442
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add EntityAdmin wrapper
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2026-05-22 06:34:57 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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1e2135dc5b
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add blueprint tests
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2026-04-26 22:19:46 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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41fd2a83ee
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add basic types and fix cmake
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2026-04-19 15:35:21 +02:00 |
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