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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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8c4fb78fc9
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Allow creating blueprints from construction sites
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2026-07-13 20:50:13 +02:00 |
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69fe607157
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Show total building block cost in multi-selection panel (relevant for temporary blueprint)
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2026-07-13 20:31:40 +02:00 |
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69f655d179
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Rename UI "Blocks" labels to "Building Blocks"
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2026-07-12 21:17:10 +02:00 |
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4986c1bac8
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implement copy building settings with shift + click gesture
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2026-07-09 20:29:20 +02:00 |
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e110e7e413
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Add T hotkey for temporary blueprint from selection
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2026-07-09 20:25:15 +02:00 |
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13dacab274
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remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
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2026-07-09 20:15:30 +02:00 |
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577927ef70
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fix bug where splitter filters were not taken over to blueprint
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2026-06-23 21:08:46 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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4e3e3ac715
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replace combined stateUpdated signal with individual events
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2026-06-05 18:27:46 +02:00 |
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17e9913c98
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wrap UI strings with tr()
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2026-06-05 16:31:54 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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1e7f602865
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implement delete button per blueprint
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2026-04-29 23:02:07 +02:00 |
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ced4ab5fe3
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implement save and load blueprints
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2026-04-28 21:31:29 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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e5abc320a0
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implement ignore non-buildable buildings for blueprints
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2026-04-26 22:50:13 +02:00 |
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71677b806a
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implement blueprints
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2026-04-26 21:57:09 +02:00 |
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