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4c166bf47f
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depend on the registry instead of DebrisSystem in the AI path
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2026-08-05 07:25:59 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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77a842f884
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dedupe AttackExecutor and RepairExecutor via executeOrbitAndAssign
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2026-08-03 21:13:24 +02:00 |
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b4e622daa5
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extract the shared Centroid helper into ai/Centroid.h
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2026-08-03 21:06:06 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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a472ec196c
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cargo component refactoring
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2026-06-21 21:49:46 +02:00 |
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4818997164
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fix issue where repair behavior targets enemy HQ in balancing target
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2026-06-19 21:36:04 +02:00 |
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c371b43a6d
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make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
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2026-06-18 21:45:15 +02:00 |
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abab2bbb6e
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make repair ships not retreat if someone needs help
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2026-06-17 22:40:58 +02:00 |
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b95eaaaded
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fix repair tool targeting
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2026-06-17 21:52:47 +02:00 |
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e0e11b7933
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fix mutually canceling orbits
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2026-06-17 20:50:31 +02:00 |
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0cf3d64983
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allow custom orbit rotations directions
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2026-06-17 20:36:11 +02:00 |
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1324a320e2
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fix issue where ships cancel their attacks and advance if on low health in balancing target
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2026-06-16 22:17:09 +02:00 |
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ac97652c60
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make ships claim targets
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2026-06-16 21:18:28 +02:00 |
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4153b7e2f5
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make ships orbit their targets
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2026-06-15 21:37:47 +02:00 |
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6b7c3df64a
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advance towards enemy buildings
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2026-06-15 20:52:43 +02:00 |
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e8dd73bcb0
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refactor AI system
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2026-06-15 09:16:56 +02:00 |
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