Commit Graph

141 Commits

Author SHA1 Message Date
cd966daba9 fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed 2026-07-09 21:29:04 +02:00
88bc4f2170 fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress 2026-07-09 21:05:01 +02:00
4986c1bac8 implement copy building settings with shift + click gesture 2026-07-09 20:29:20 +02:00
6274b5ce60 List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names 2026-07-09 20:22:17 +02:00
2ddf13238c Fix Salvage Bay drop-off not working by adding config-driven buffer capacity 2026-07-09 20:11:12 +02:00
e8786c3922 implement cost formula for asteroid expansion 2026-07-08 20:33:19 +02:00
5b86b15c71 Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max 2026-07-08 20:28:31 +02:00
6ea0655eaf implement unlock dependencies 2026-07-03 08:35:45 +02:00
18e732ae99 Remove schematic upgrades and module and ship levels 2026-07-02 21:32:36 +02:00
81b1c7a66b Derive ship scrap drop from threat 2026-07-02 21:30:38 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
577927ef70 fix bug where splitter filters were not taken over to blueprint 2026-06-23 21:08:46 +02:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
e5017ab3c5 fix issue where construction sites could be placed outside of game world and add tests 2026-06-22 21:13:01 +02:00
a472ec196c cargo component refactoring 2026-06-21 21:49:46 +02:00
4818997164 fix issue where repair behavior targets enemy HQ in balancing target 2026-06-19 21:36:04 +02:00
9573b9789a change repair_tool application and add beams for salvager and repair_tool 2026-06-19 21:15:47 +02:00
c371b43a6d make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations) 2026-06-18 21:45:15 +02:00
e0e11b7933 fix mutually canceling orbits 2026-06-17 20:50:31 +02:00
0cf3d64983 allow custom orbit rotations directions 2026-06-17 20:36:11 +02:00
ac97652c60 make ships claim targets 2026-06-16 21:18:28 +02:00
4153b7e2f5 make ships orbit their targets 2026-06-15 21:37:47 +02:00
6b7c3df64a advance towards enemy buildings 2026-06-15 20:52:43 +02:00
e8dd73bcb0 refactor AI system 2026-06-15 09:16:56 +02:00
8451f5a281 fix missed code paths for artificially reduced splitter throughput 2026-06-14 14:50:23 +02:00
282ace4c11 fix bug where splitters reduce belt throughput, even if one side is blocked 2026-06-14 14:03:50 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
10c5ad678f derive threat cost dynamically 2026-06-13 22:47:46 +02:00
3716c2b734 show implicitly unlocked items in schematic unlock dialog 2026-06-13 18:19:25 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
1641189b75 explicit recipe unlocking 2026-06-12 17:15:06 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
aad094f842 allow to configure when which schematic gets unlockable 2026-06-10 21:09:03 +02:00
510e37c37b fix issue where upgrade modules are not working properly 2026-06-09 23:34:29 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
42b51cc6f4 remove unnecessary modules for first playtest 2026-06-04 21:27:29 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
090dc64bc4 allow one target per repair tool module 2026-06-02 22:24:40 +02:00
64f7c9dcc1 add tests for salvager range and cooldown 2026-06-02 21:39:05 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
9e36c13635 fix tests 2026-05-25 21:13:16 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00