c89cf25afd
Make selected-objects panel text consistent
...
- Drop the "N selected" header from the actor summary (buildings never
showed a total count header either).
- Use the "<type> x <count>" notation everywhere (building multi-select
and actor summary), matching the recipe tooltip.
- A lone actor selected together with scrap now shows the count summary,
not the full stats panel; the stats panel is reserved for a single
actor with no scrap.
- Append the scrap total as a line of the same summary label so all
lines share uniform spacing.
Requirements REQ-UI-FIELD-MULTI-SELECTION, REQ-UI-SHIP-STATS-PANEL,
REQ-UI-STATION-STATS-PANEL, REQ-UI-SCRAP-PANEL updated to match.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-20 20:50:49 +02:00
3ebaa48cc5
docs: allow multi-select for ships/stations, mixable with scrap
...
Reshape selection into two mutually-exclusive categories: buildings
(exclusive, win all ties) and field objects (ships, defence stations,
scrap piles) that coexist freely. Add REQ-UI-SELECTION-CATEGORIES and
REQ-UI-FIELD-MULTI-SELECTION; update entity/scrap click- and
multi-select requirements and the ship/station/scrap panels accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-20 16:08:57 +02:00
b708e1b29d
Add demolish-mode vignette
2026-07-19 21:51:12 +02:00
c76ba07bc7
Correct top game speed step to 10x in requirements
2026-07-19 21:37:47 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
2026-07-19 21:34:56 +02:00
9c1e948ab4
show selected ship's current behavior in sidebar panel
2026-07-14 21:19:14 +02:00
486296feee
Allow direct output-to-input port coupling between adjacent buildings
2026-07-14 20:23:24 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
af8a2224c0
fix issue where items were accepted by a belt from opposite travel direction
2026-07-14 20:15:39 +02:00
4b149d97a7
dim the game behind dialogs and escape menu
2026-07-13 22:11:21 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
8c4fb78fc9
Allow creating blueprints from construction sites
2026-07-13 20:50:13 +02:00
698dd4d13d
auto-open layout dialog on manual schematic change
2026-07-13 20:47:37 +02:00
9d28175b17
Always show shipyard layout preview and Configure button, disabled until schematic selected
2026-07-13 20:45:03 +02:00
69fe607157
Show total building block cost in multi-selection panel (relevant for temporary blueprint)
2026-07-13 20:31:40 +02:00
ad3e73fdd8
Add tooltip for building blocks in header bar
2026-07-12 21:24:11 +02:00
177809fe1a
Add tooltips for building buttons and module selection buttons
2026-07-12 21:21:14 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
e110e7e413
Add T hotkey for temporary blueprint from selection
2026-07-09 20:25:15 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
2026-07-09 20:22:17 +02:00
16ed6a5695
Show schematic id for all three types of drops in choice dialog
2026-07-09 20:18:38 +02:00
13dacab274
remove save and load buttons for factory blueprints to mirror the ship-layout blueprints
2026-07-09 20:15:30 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
f11db0c072
Add demolish box-drag interaction
2026-07-08 21:04:59 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
24e0999d8a
show total time in balancing target arenas
2026-07-08 20:31:14 +02:00
751ef27a7b
show team EHP in balancing target
2026-07-08 20:29:41 +02:00
3c1376828c
implement logging of arena states
2026-07-08 20:29:33 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
31a8915b0f
update keyboard shortcuts
2026-06-23 22:09:26 +02:00
f818c90af0
draw ghost in semi-transparent building color
2026-06-23 21:29:38 +02:00
577927ef70
fix bug where splitter filters were not taken over to blueprint
2026-06-23 21:08:46 +02:00
d271d65678
allow to set the recipe already for construction sites
2026-06-22 22:15:56 +02:00
c7218c7c1e
Replace recipe/schematic dropdowns with button and selection dialog
2026-06-22 21:07:36 +02:00
a472ec196c
cargo component refactoring
2026-06-21 21:49:46 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
c371b43a6d
make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
2026-06-18 21:45:15 +02:00
7f4ea93a70
show accumulated threat for teams in balancing target
2026-06-17 21:29:02 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
4153b7e2f5
make ships orbit their targets
2026-06-15 21:37:47 +02:00
e8dd73bcb0
refactor AI system
2026-06-15 09:16:56 +02:00
1ea1cc59fb
show threat rate in debug output
2026-06-14 13:39:10 +02:00
123c544423
move ui panels to the right
2026-06-14 13:07:25 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00