Commit Graph

69 Commits

Author SHA1 Message Date
c64d31fa46 pause threat accumulation during quiet windows 2026-06-07 23:21:22 +02:00
f097e9a25f add live ship stats panel 2026-06-07 22:06:37 +02:00
37a70ea321 add ship stats panel to ship layout dialog 2026-06-06 22:45:50 +02:00
8dad554800 show threat budget in debug text overlay 2026-06-06 21:07:18 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
9677133c54 add event system and use it to propagate to print traces 2026-06-05 17:18:17 +02:00
abc261c03a add tracing for performance profiling 2026-06-05 16:38:36 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
15d8fa4f2c add boss wave counter and countdown to the title bar 2026-06-03 22:44:56 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
090dc64bc4 allow one target per repair tool module 2026-06-02 22:24:40 +02:00
f921f00a0d add collection rate for salvager modules and respect collection range of each of these modules 2026-06-02 21:28:31 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
9e36c13635 fix tests 2026-05-25 21:13:16 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
fa714335dc don't touch velocity in other systems and don't use snapTarget 2026-05-25 07:50:33 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
4e3dc51981 fix stations were not drawn 2026-05-22 21:15:26 +02:00
9d20048705 cleanup 2026-05-22 20:45:10 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
c18c4e4804 implement claude feedback for EntityAdmin 2026-05-22 07:55:43 +02:00
cc2cca2442 add EntityAdmin wrapper 2026-05-22 06:34:57 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
d397b9969a ship layout blueprints 2026-05-19 21:41:19 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
b30addab3d implement 4 items on belt tile 2026-05-01 22:37:03 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
b0320ac117 implement sensor range requirements 2026-04-29 21:11:35 +02:00
ced4ab5fe3 implement save and load blueprints 2026-04-28 21:31:29 +02:00
e0c3217564 implement beam rendering if shooter or target is already destroyed 2026-04-28 21:01:00 +02:00
e1da074304 fix bug where player ships did not fire on enemy defense stations 2026-04-27 22:57:36 +02:00
559dde96cf fix bug where buildings could not output directly on splitters 2026-04-27 21:38:11 +02:00
ed6b503767 implement ships depart in waves 2026-04-27 21:31:04 +02:00
541b8fdaee implement storing recipes in blueprint 2026-04-27 12:58:44 +02:00
1e2135dc5b add blueprint tests 2026-04-26 22:19:46 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
774f5dee28 read tunnel length from different config and fix tests 2026-04-26 20:41:40 +02:00
89005d6bb7 implement tunnels 2026-04-26 17:15:50 +02:00
134f23d69b add splitter filters to ui 2026-04-25 21:27:39 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
eba8caac31 fix issue where items clustered at the end of belt tiles 2026-04-23 22:03:02 +02:00
ea30d2ab7b simulate items on splitters and fix bugs where buildings could not pull from splitters 2026-04-23 21:54:59 +02:00
78f746d352 implement load config on game restart 2026-04-22 22:53:56 +02:00