Commit Graph

2 Commits

Author SHA1 Message Date
bd9f550b67 replay: closing tests and overlay polish (Phase 4)
- Round-trip: every command verb serialize->parse->re-serialize is identical;
  malformed input is rejected.
- Equivalence: add a long ~2400-tick run through waves/combat that records,
  reads back, and replays to a byte-identical final state with no desync
  (alongside the existing short scenario).
- Desync detection: corrupting one recorded checksum makes ReplayPlayer report
  the exact desync tick.
- Reset boundary: a Reset drained through CommandManager rolls the recorder to
  a new file named by the new seed.
- Polish: the end-of-replay / desync overlay dims the world behind the message.

Record + playback is now functionally complete and covered by headless tests.
Full suite green (354 cases / 3418 assertions).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
2026-06-30 21:20:22 +02:00
97b6f0d8fd replay: record every run to a replay file (Phase 2)
Hooks a recorder into the command chokepoint so each run is written to disk as
it plays, ready for playback in Phase 3.

- ReplayRecorder (lib): line-oriented append-friendly file — keyed header
  (version, build, seed, config_hash, timestamp), then '---', then tick-tagged
  command lines interleaved with "# checksum <tick> <hex>" RNG fingerprints.
  Each line is flushed so a crash leaves a valid partial file. Config hash is a
  64-bit FNV over the config dir's *.toml files; build tag is __DATE__/__TIME__.
- CommandSerializer (lib): per-command text (length-prefixed variable parts;
  ship layouts and splitter filters serialized inline). Reset is a file
  boundary, never a stream entry.
- CommandManager owns an optional ReplayRecorder: drain() records each applied
  command + a post-apply checksum; a drained Reset rolls to a new file;
  recordTickCheckpoint() (called per tick from onFrame) writes a checksum every
  30 ticks.
- Random seed generated in main and on restart (std::random_device); Simulation
  retains it via getSeed() for the header.
- GameWorldView attaches the recorder at construction (first file + tick-0
  checksum); replays land in <data>/replays named <timestamp>_<seed>.replay.

ReplayRecorderTest covers serialization, file well-formedness, file rolling,
and the CommandManager drain->record integration. Full suite green
(346 cases / 3377 assertions); app, tests, and balancing all build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
2026-06-30 20:08:04 +02:00