Commit Graph

2 Commits

Author SHA1 Message Date
bd9f550b67 replay: closing tests and overlay polish (Phase 4)
- Round-trip: every command verb serialize->parse->re-serialize is identical;
  malformed input is rejected.
- Equivalence: add a long ~2400-tick run through waves/combat that records,
  reads back, and replays to a byte-identical final state with no desync
  (alongside the existing short scenario).
- Desync detection: corrupting one recorded checksum makes ReplayPlayer report
  the exact desync tick.
- Reset boundary: a Reset drained through CommandManager rolls the recorder to
  a new file named by the new seed.
- Polish: the end-of-replay / desync overlay dims the world behind the message.

Record + playback is now functionally complete and covered by headless tests.
Full suite green (354 cases / 3418 assertions).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
2026-06-30 21:20:22 +02:00
26e108f3e1 replay: play back recorded runs via --replay (Phase 3)
Adds view-only playback: re-simulate from the recorded seed + commands and
verify the RNG checksums.

- ReplayReader (lib): parses a replay file into header + an ordered stream of
  command/checksum entries. CommandSerializer gains the inverse parseCommand
  (round-trips every verb; rejects malformed input).
- ReplayPlayer (lib): the playback driver. Applies each command at its exact
  recorded tick and verifies checksums in file order (start() handles tick 0;
  advanceTo(tick) handles each tick after sim.tick()). Independent of
  replay-time speed/pause; reports the first desync tick.
- CommandManager replay mode: enqueue() becomes a no-op so live input is
  ignored while the recorded stream drives application.
- main.cpp: --replay <file> reads + validates (warns on version/config-hash
  mismatch), seeds the sim from the header, and threads the replay through
  MainWindow to GameWorldView.
- GameWorldView: drives the player in onFrame (manual speed/pause kept,
  forward-only), gates the schematic-choices and game-over polls, and draws a
  "REPLAY" tag plus a passive "Replay ended" / "Desync at tick N" overlay.
- computeReplayConfigHash factored out of ReplayRecorder for reuse by main.

ReplayPlaybackTest records a scripted run, reads it back, replays it, and
asserts no desync + byte-identical final state -- including the
periodic-checksum-then-command ordering at a shared tick. Full suite green
(350 cases / 3396 assertions); app, tests, and balancing all build.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DUsFgd2Ga6pmLz8giS8WUn
2026-06-30 21:06:59 +02:00