f39fe9a118
move the debug stats panel out of the renderer
2026-08-05 22:14:55 +02:00
e5dcb9de5f
extract WorldRenderer
2026-08-05 22:14:55 +02:00
dc83add5c6
move two placement queries out of the view into PlacementRules
2026-08-05 22:14:54 +02:00
3a1951559d
share the world shapes both views (game and balancing) draw identically
2026-08-05 22:14:54 +02:00
26d7448492
extract BuildModeController, fixing a silent blueprint exit
2026-08-05 22:14:54 +02:00
202f583067
extract SelectionController
2026-08-05 22:14:54 +02:00
d5ab44b9bf
move the remaining hotkeys into the InputMapper
2026-08-05 22:14:53 +02:00
bb1ffab8fc
fix a bug where view continues to pan when window lost focus while panning
2026-08-05 22:14:53 +02:00
caa810f66d
move pan input into an InputMapper
2026-08-05 22:14:53 +02:00
f6df95abb2
extract the scroll position into WorldCamera
2026-08-05 22:14:52 +02:00
2af09d9eb1
extract the world<->widget transform into WorldCoordinates
2026-08-05 22:14:52 +02:00
e02e323cb2
share a single ItemIconCache across the UI
2026-08-03 21:08:19 +02:00
932b57720c
dedupe tunnel lookup and key tunnel tiles by QPoint
2026-08-03 21:02:06 +02:00
af6828c348
remove duplicate findBuildingDef from GameWorldView
2026-08-03 20:50:03 +02:00
f766ae4a86
Allow to draw produced-item icons in recipe dialog and game world
2026-07-23 20:54:04 +02:00
8b71fe1a03
Rename ship/station scrap drop entities to "debris"
2026-07-23 20:51:05 +02:00
60d6767d93
draw building icons in the game world
2026-07-23 20:45:50 +02:00
e20a0bba67
Rename Demolish to Deconstruct
2026-07-22 21:40:42 +02:00
a9082c57f3
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
2026-07-22 21:34:59 +02:00
a8a6a04f1e
Highlight tunnel connections in green when selected
2026-07-21 21:16:21 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
2026-07-21 21:12:06 +02:00
4ca5b332cd
Snap belt-drag end tile to a building's input edge
2026-07-21 21:09:07 +02:00
b2c1ea34fd
Implement deferred L-shaped belt drag placement
2026-07-21 21:05:31 +02:00
be475e2836
allow multi-select for ships/stations, mixable with scrap
2026-07-20 21:03:11 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
1cdafb7bcd
draw glyph for output port at the target tile during build mode
2026-07-19 22:30:03 +02:00
b708e1b29d
Add demolish-mode vignette
2026-07-19 21:51:12 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
2026-07-19 21:34:56 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
80a2622267
Redefine camera scroll as view center
2026-07-13 21:31:52 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
5f6ecbf6c8
implement visual feedback for copy building settings with shift + click gesture
2026-07-09 21:33:24 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
24c18f8ac6
render HP bar below the HQ
2026-07-08 21:39:11 +02:00
2cedd5d433
fix issue where building selection outline is hidden by other buildings drawn later
2026-07-08 21:29:44 +02:00
f11db0c072
Add demolish box-drag interaction
2026-07-08 21:04:59 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
31a8915b0f
update keyboard shortcuts
2026-06-23 22:09:26 +02:00
f818c90af0
draw ghost in semi-transparent building color
2026-06-23 21:29:38 +02:00
c43225b6fa
fix issue where beams were also disappearing while the game was paused
2026-06-21 22:09:25 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
bd2391876c
draw debug lines to target
2026-06-16 21:38:58 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
ed17664ef1
fix bug where game simulation continues while dialog is shown
2026-06-13 14:31:03 +02:00