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be475e2836
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allow multi-select for ships/stations, mixable with scrap
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2026-07-20 21:03:11 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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535d4f8f24
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allow to (multi) select scrap
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2026-07-13 21:09:01 +02:00 |
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808e0c6a7b
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Fix recipe button unclickable on construction site during play
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2026-07-08 20:46:26 +02:00 |
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e4ea4ca4b4
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Refresh selected-building panel when paused player commands drain
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2026-07-08 20:45:41 +02:00 |
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fef22b9f86
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Fix shipyard layout preview/button not showing until re-selection
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2026-07-08 20:45:25 +02:00 |
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d271d65678
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allow to set the recipe already for construction sites
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2026-06-22 22:15:56 +02:00 |
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c7218c7c1e
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Replace recipe/schematic dropdowns with button and selection dialog
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2026-06-22 21:07:36 +02:00 |
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3d577a11db
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fix bug where recipe combo stayed visible when construction site was selected
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2026-06-21 21:54:15 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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f097e9a25f
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add live ship stats panel
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2026-06-07 22:06:37 +02:00 |
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4e3e3ac715
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replace combined stateUpdated signal with individual events
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2026-06-05 18:27:46 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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134f23d69b
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add splitter filters to ui
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2026-04-25 21:27:39 +02:00 |
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c9c5c30b0d
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change input/output buffer item count display
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2026-04-20 22:19:43 +02:00 |
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507b5d1e3a
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fix issue where building stats don't update while the building is kept selected
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2026-04-20 21:52:39 +02:00 |
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94123e93d6
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implement ui
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2026-04-20 20:33:37 +02:00 |
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