Commit Graph

197 Commits

Author SHA1 Message Date
bd8fe5157e add border around recipes where several of them stack 2026-08-12 08:30:10 +02:00
a3fddf63cc give a recipe line its own row for its identity 2026-08-11 22:07:15 +02:00
1ddd830476 fix requirements: let the layout preview state that it shows color alone 2026-08-11 22:07:02 +02:00
f255224ccd show recipes visually instead of describing them in text 2026-08-11 21:47:35 +02:00
3274df91d4 open selection panel modals on the panel 2026-08-11 21:21:12 +02:00
d1da4b2937 color item icon backgrounds in the UI from visuals.toml 2026-08-11 21:18:52 +02:00
37378e3c1b allow to move the selection panel via mouse drag 2026-08-09 22:09:41 +02:00
5794a51c9a draw boxes around item icons 2026-08-09 21:20:47 +02:00
09858f4b62 keep an auto-recipe building's summary between its cycles 2026-08-09 20:41:48 +02:00
c0b009c548 place the selection panel beside what it describes 2026-08-09 20:36:58 +02:00
7ae5f8c4dc fix selection panel contents 2026-08-07 22:01:10 +02:00
e5d689c8d8 document the player-input design in architecture.md 2026-08-07 20:43:12 +02:00
40415e663b put the controls panel in the corner and let it step around the build bar 2026-08-07 20:42:41 +02:00
4b5e288632 record that additive selection is offered only once something is selected 2026-08-07 19:10:26 +02:00
cab7244b00 divide the always-available rows in the General context too 2026-08-07 19:10:04 +02:00
f61f0bf761 add requirements for a context-sensitive controls panel floating over the game world 2026-08-07 18:47:15 +02:00
2289277e12 split the selection panel into one card per kind of selection 2026-08-07 18:38:55 +02:00
603f8063e9 float the selection panel over the game world instead of a side column 2026-08-06 22:06:42 +02:00
3b37b0ecf8 target single-building transfers by hovering, not by footprint coincidence 2026-08-06 20:31:51 +02:00
98deab932a let any blueprint transfer configuration, not just single-building ones (if the orientation matches) 2026-08-06 20:29:20 +02:00
08d8b0dd90 re-cover copy-settings through single-building blueprints 2026-08-06 19:44:55 +02:00
cd31af2611 remove the Shift copy-building-settings gesture 2026-08-06 19:09:11 +02:00
fd6a7c5815 rekey the temporary blueprint to C, add V to re-place it 2026-08-06 19:07:13 +02:00
18cfe238f6 move blueprints out of the sidebar into Ctrl+C / Ctrl+V dialogs 2026-08-06 19:03:59 +02:00
c1af58d80c float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons 2026-08-06 08:28:40 +02:00
f39fe9a118 move the debug stats panel out of the renderer 2026-08-05 22:14:55 +02:00
e5dcb9de5f extract WorldRenderer 2026-08-05 22:14:55 +02:00
3a1951559d share the world shapes both views (game and balancing) draw identically 2026-08-05 22:14:54 +02:00
f6df95abb2 extract the scroll position into WorldCamera 2026-08-05 22:14:52 +02:00
fa9dbd62ad use WorldCoordinates in ArenaView too 2026-08-05 22:14:52 +02:00
2af09d9eb1 extract the world<->widget transform into WorldCoordinates 2026-08-05 22:14:52 +02:00
64c344c3a3 correct the belt subsystem interface description in architecture.md 2026-08-04 18:12:02 +02:00
79b79ab7c3 Show building_block icon in header stock, expand button and build costs 2026-07-23 21:13:37 +02:00
f766ae4a86 Allow to draw produced-item icons in recipe dialog and game world 2026-07-23 20:54:04 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
11daa61714 Add refund-percentage tooltip to Deconstruct button 2026-07-23 20:46:39 +02:00
60d6767d93 draw building icons in the game world 2026-07-23 20:45:50 +02:00
7c1455b8a0 add icons for build buttons 2026-07-22 21:44:20 +02:00
e20a0bba67 Rename Demolish to Deconstruct 2026-07-22 21:40:42 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
a8a6a04f1e Highlight tunnel connections in green when selected 2026-07-21 21:16:21 +02:00
a75222f111 Never rotate tunnels in place 2026-07-21 21:14:27 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
4ca5b332cd Snap belt-drag end tile to a building's input edge 2026-07-21 21:09:07 +02:00
0c4eb480be Update belt drag L-path immediately on rotate 2026-07-21 21:06:54 +02:00
b2c1ea34fd Implement deferred L-shaped belt drag placement 2026-07-21 21:05:31 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
c7ecce6ac4 make empty layout cells pulse while module is selected 2026-07-20 22:15:26 +02:00
be475e2836 allow multi-select for ships/stations, mixable with scrap 2026-07-20 21:03:11 +02:00