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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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4e3dc51981
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fix stations were not drawn
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2026-05-22 21:15:26 +02:00 |
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9d20048705
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cleanup
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2026-05-22 20:45:10 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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559dde96cf
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fix bug where buildings could not output directly on splitters
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2026-04-27 21:38:11 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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774f5dee28
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read tunnel length from different config and fix tests
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2026-04-26 20:41:40 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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55997ef851
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store belts as buildings and fix issue that belts could not be selected
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2026-04-24 21:09:28 +02:00 |
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807ccc2ddf
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implement belts are now added to the build queue
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2026-04-22 21:54:07 +02:00 |
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f29dc9862a
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dont require output belts to be aligned with output ports
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2026-04-22 21:15:39 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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79e89b524e
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implement returning full cost for buildings that get demolished in construction queue
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2026-04-21 21:19:27 +02:00 |
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2991a9584f
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show ports
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2026-04-20 21:37:41 +02:00 |
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46188bd9ca
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fix belts were not drawn
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2026-04-20 21:18:14 +02:00 |
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498b97db20
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implement waves
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2026-04-20 14:10:01 +02:00 |
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65de4ddc5c
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implement ship behaviors
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2026-04-20 08:29:53 +02:00 |
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bf29cc40e3
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implement building system
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2026-04-19 20:53:08 +02:00 |
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