Commit Graph

19 Commits

Author SHA1 Message Date
b44a85685e make BlueprintPanel read the block stock from the simulation instead of event 2026-08-03 22:02:05 +02:00
9622fa4345 Use std::optional instead of sentinel values for absent data 2026-07-20 20:27:20 +02:00
8c4fb78fc9 Allow creating blueprints from construction sites 2026-07-13 20:50:13 +02:00
69fe607157 Show total building block cost in multi-selection panel (relevant for temporary blueprint) 2026-07-13 20:31:40 +02:00
69f655d179 Rename UI "Blocks" labels to "Building Blocks" 2026-07-12 21:17:10 +02:00
4986c1bac8 implement copy building settings with shift + click gesture 2026-07-09 20:29:20 +02:00
e110e7e413 Add T hotkey for temporary blueprint from selection 2026-07-09 20:25:15 +02:00
13dacab274 remove save and load buttons for factory blueprints to mirror the ship-layout blueprints 2026-07-09 20:15:30 +02:00
577927ef70 fix bug where splitter filters were not taken over to blueprint 2026-06-23 21:08:46 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
17e9913c98 wrap UI strings with tr() 2026-06-05 16:31:54 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
1e7f602865 implement delete button per blueprint 2026-04-29 23:02:07 +02:00
ced4ab5fe3 implement save and load blueprints 2026-04-28 21:31:29 +02:00
541b8fdaee implement storing recipes in blueprint 2026-04-27 12:58:44 +02:00
e5abc320a0 implement ignore non-buildable buildings for blueprints 2026-04-26 22:50:13 +02:00
71677b806a implement blueprints 2026-04-26 21:57:09 +02:00