Commit Graph

13 Commits

Author SHA1 Message Date
1914705ab9 Implement the deconstruction queue
Demolishing a fully-built building now queues it for timed deconstruction
(world.toml deconstruction_time_seconds, default 0.1) running in parallel
with the construction queue, instead of removing it instantly. The partial
refund is credited on completion. A queued building stops operating at once
(belt/tunnel/splitter tiles unregister from the belt subsystem, re-pairing
tunnels) but keeps occupying its tiles. Construction sites are still removed
instantly with the full refund.

Clicking a queued building un-queues it (new CancelDeconstructionCommand);
a demolish drag-box un-queues all covered built buildings when they are all
already queued, otherwise queues the rest. Queued buildings render with the
demolish tint. Implements REQ-BLD-DECON-QUEUE and the updated
REQ-BLD-DEMOLISH / REQ-BLD-DEMOLISH-CLICK / REQ-BLD-DEMOLISH-BOX /
REQ-BLD-TUNNEL-PAIR.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-22 12:59:27 +02:00
d412c69f82 Prefix all getters with "get" 2026-07-19 21:17:38 +02:00
c9f14970a1 Animate items entering building input ports 2026-07-14 20:21:25 +02:00
6a8c456aa1 Animate items emerging from building output ports 2026-07-14 20:18:47 +02:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
9d20048705 cleanup 2026-05-22 20:45:10 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
498b97db20 implement waves 2026-04-20 14:10:01 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00