Commit Graph

13 Commits

Author SHA1 Message Date
ae41f677e6 Rename Demolish to Deconstruct; add build button grid icons
Rename the Demolish* terminology to Deconstruct* across the simulation,
events, UI, tests, and docs (DemolishCommand and the DemolishMode* events
become their Deconstruct* equivalents), aligning with the deconstruction
queue at HEAD.

Add per-building SVG icons for the build button grid (REQ-UI-BUILD-GRID):
one color-chip icon per placeable building under data/icons/buildings,
loaded from disk at runtime and rendered with QtSvg onto each build button.
An unaffordable building's button shows a grey-recolored variant via a
QIcon Disabled-mode pixmap (REQ-UI-BUILD-DISABLED). Adds the Qt5::Svg
dependency and deploys Qt5Svg.dll.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
2026-07-22 18:38:18 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
4b149d97a7 dim the game behind dialogs and escape menu 2026-07-13 22:11:21 +02:00
3ce6e6d599 Tint not-yet-buildable asteroid area 2026-07-13 21:42:59 +02:00
5f6ecbf6c8 implement visual feedback for copy building settings with shift + click gesture 2026-07-09 21:33:24 +02:00
c6db4bf24a first full balancing round 2026-07-08 20:27:25 +02:00
9573b9789a change repair_tool application and add beams for salvager and repair_tool 2026-06-19 21:15:47 +02:00
997a7778e0 first iteration of fable 5 on ship and module grids and recipes 2026-06-14 14:23:53 +02:00
69b35d2bfc fix config 2026-06-10 22:37:46 +02:00
42b51cc6f4 remove unnecessary modules for first playtest 2026-06-04 21:27:29 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00