d74ba5bfad
Replay: deterministic record & playback ( #4 )
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Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
8451f5a281
fix missed code paths for artificially reduced splitter throughput
2026-06-14 14:50:23 +02:00
282ace4c11
fix bug where splitters reduce belt throughput, even if one side is blocked
2026-06-14 14:03:50 +02:00
7669245229
use meters in config
2026-06-05 20:09:20 +02:00
abc261c03a
add tracing for performance profiling
2026-06-05 16:38:36 +02:00
b30addab3d
implement 4 items on belt tile
2026-05-01 22:37:03 +02:00
559dde96cf
fix bug where buildings could not output directly on splitters
2026-04-27 21:38:11 +02:00
89005d6bb7
implement tunnels
2026-04-26 17:15:50 +02:00
134f23d69b
add splitter filters to ui
2026-04-25 21:27:39 +02:00
eba8caac31
fix issue where items clustered at the end of belt tiles
2026-04-23 22:03:02 +02:00
ea30d2ab7b
simulate items on splitters and fix bugs where buildings could not pull from splitters
2026-04-23 21:54:59 +02:00
f29dc9862a
dont require output belts to be aligned with output ports
2026-04-22 21:15:39 +02:00
35dd81748e
fix bug where items get already consumed right after being placed on a belt
2026-04-20 22:14:55 +02:00
bf29cc40e3
implement building system
2026-04-19 20:53:08 +02:00
f2d912b4eb
implement belt system
2026-04-19 16:18:39 +02:00