Commit Graph

41 Commits

Author SHA1 Message Date
a75222f111 Never rotate tunnels in place 2026-07-21 21:14:27 +02:00
4ca5b332cd Snap belt-drag end tile to a building's input edge 2026-07-21 21:09:07 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
9622fa4345 Use std::optional instead of sentinel values for absent data 2026-07-20 20:27:20 +02:00
d412c69f82 Prefix all getters with "get" 2026-07-19 21:17:38 +02:00
486296feee Allow direct output-to-input port coupling between adjacent buildings 2026-07-14 20:23:24 +02:00
c9f14970a1 Animate items entering building input ports 2026-07-14 20:21:25 +02:00
6a8c456aa1 Animate items emerging from building output ports 2026-07-14 20:18:47 +02:00
dd7c997816 Auto-process smelter and reprocessing plant (no recipe selection) 2026-07-12 21:35:23 +02:00
cd966daba9 fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed 2026-07-09 21:29:04 +02:00
88bc4f2170 fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress 2026-07-09 21:05:01 +02:00
2ddf13238c Fix Salvage Bay drop-off not working by adding config-driven buffer capacity 2026-07-09 20:11:12 +02:00
e8786c3922 implement cost formula for asteroid expansion 2026-07-08 20:33:19 +02:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
e5017ab3c5 fix issue where construction sites could be placed outside of game world and add tests 2026-06-22 21:13:01 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
abc261c03a add tracing for performance profiling 2026-06-05 16:38:36 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
4e3dc51981 fix stations were not drawn 2026-05-22 21:15:26 +02:00
9d20048705 cleanup 2026-05-22 20:45:10 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
559dde96cf fix bug where buildings could not output directly on splitters 2026-04-27 21:38:11 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
774f5dee28 read tunnel length from different config and fix tests 2026-04-26 20:41:40 +02:00
89005d6bb7 implement tunnels 2026-04-26 17:15:50 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
807ccc2ddf implement belts are now added to the build queue 2026-04-22 21:54:07 +02:00
f29dc9862a dont require output belts to be aligned with output ports 2026-04-22 21:15:39 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
79e89b524e implement returning full cost for buildings that get demolished in construction queue 2026-04-21 21:19:27 +02:00
2991a9584f show ports 2026-04-20 21:37:41 +02:00
46188bd9ca fix belts were not drawn 2026-04-20 21:18:14 +02:00
498b97db20 implement waves 2026-04-20 14:10:01 +02:00
65de4ddc5c implement ship behaviors 2026-04-20 08:29:53 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00