a75222f111
Never rotate tunnels in place
2026-07-21 21:14:27 +02:00
9b63af6ccb
Unify tunnel build mode into a single Tunnel button
2026-07-21 21:12:06 +02:00
4ca5b332cd
Snap belt-drag end tile to a building's input edge
2026-07-21 21:09:07 +02:00
1cbc695bc5
Add building status light
2026-07-20 22:19:58 +02:00
be475e2836
allow multi-select for ships/stations, mixable with scrap
2026-07-20 21:03:11 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
486296feee
Allow direct output-to-input port coupling between adjacent buildings
2026-07-14 20:23:24 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
af8a2224c0
fix issue where items were accepted by a belt from opposite travel direction
2026-07-14 20:15:39 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
8c4fb78fc9
Allow creating blueprints from construction sites
2026-07-13 20:50:13 +02:00
dd7c997816
Auto-process smelter and reprocessing plant (no recipe selection)
2026-07-12 21:35:23 +02:00
cd966daba9
fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed
2026-07-09 21:29:04 +02:00
88bc4f2170
fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress
2026-07-09 21:05:01 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
2026-07-09 20:22:17 +02:00
16ed6a5695
Show schematic id for all three types of drops in choice dialog
2026-07-09 20:18:38 +02:00
2ddf13238c
Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
2026-07-09 20:11:12 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
5b86b15c71
Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
2026-07-08 20:28:31 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
d271d65678
allow to set the recipe already for construction sites
2026-06-22 22:15:56 +02:00
e5017ab3c5
fix issue where construction sites could be placed outside of game world and add tests
2026-06-22 21:13:01 +02:00
a472ec196c
cargo component refactoring
2026-06-21 21:49:46 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
e8dd73bcb0
refactor AI system
2026-06-15 09:16:56 +02:00
8451f5a281
fix missed code paths for artificially reduced splitter throughput
2026-06-14 14:50:23 +02:00
282ace4c11
fix bug where splitters reduce belt throughput, even if one side is blocked
2026-06-14 14:03:50 +02:00
1ea1cc59fb
show threat rate in debug output
2026-06-14 13:39:10 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
3716c2b734
show implicitly unlocked items in schematic unlock dialog
2026-06-13 18:19:25 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
54a6056b77
implicit item locking
2026-06-12 16:14:21 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
26857e8414
throw if modules are referenced that don't exist in config
2026-06-09 23:34:30 +02:00
510e37c37b
fix issue where upgrade modules are not working properly
2026-06-09 23:34:29 +02:00
c64d31fa46
pause threat accumulation during quiet windows
2026-06-07 23:21:22 +02:00
f097e9a25f
add live ship stats panel
2026-06-07 22:06:37 +02:00
37a70ea321
add ship stats panel to ship layout dialog
2026-06-06 22:45:50 +02:00
8dad554800
show threat budget in debug text overlay
2026-06-06 21:07:18 +02:00