Commit Graph

46 Commits

Author SHA1 Message Date
9e36c13635 fix tests 2026-05-25 21:13:16 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
b30addab3d implement 4 items on belt tile 2026-05-01 22:37:03 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
b0320ac117 implement sensor range requirements 2026-04-29 21:11:35 +02:00
1e6d838258 add tests for blueprint serialization 2026-04-28 21:38:20 +02:00
e0c3217564 implement beam rendering if shooter or target is already destroyed 2026-04-28 21:01:00 +02:00
e1da074304 fix bug where player ships did not fire on enemy defense stations 2026-04-27 22:57:36 +02:00
559dde96cf fix bug where buildings could not output directly on splitters 2026-04-27 21:38:11 +02:00
ed6b503767 implement ships depart in waves 2026-04-27 21:31:04 +02:00
541b8fdaee implement storing recipes in blueprint 2026-04-27 12:58:44 +02:00
e5abc320a0 implement ignore non-buildable buildings for blueprints 2026-04-26 22:50:13 +02:00
7859b38d62 fix blueprint rotation bug 2026-04-26 22:36:49 +02:00
1e2135dc5b add blueprint tests 2026-04-26 22:19:46 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
774f5dee28 read tunnel length from different config and fix tests 2026-04-26 20:41:40 +02:00
89005d6bb7 implement tunnels 2026-04-26 17:15:50 +02:00
5f7211dbe4 add more splitter tests 2026-04-25 21:33:59 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
fff5d43352 make tests run again 2026-04-24 20:30:20 +02:00
eba8caac31 fix issue where items clustered at the end of belt tiles 2026-04-23 22:03:02 +02:00
ea30d2ab7b simulate items on splitters and fix bugs where buildings could not pull from splitters 2026-04-23 21:54:59 +02:00
807ccc2ddf implement belts are now added to the build queue 2026-04-22 21:54:07 +02:00
fbbd0a582f use different config files for tests 2026-04-22 21:33:43 +02:00
d92ccbfae2 fix tests 2026-04-22 21:21:53 +02:00
f29dc9862a dont require output belts to be aligned with output ports 2026-04-22 21:15:39 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
35dd81748e fix bug where items get already consumed right after being placed on a belt 2026-04-20 22:14:55 +02:00
498b97db20 implement waves 2026-04-20 14:10:01 +02:00
65de4ddc5c implement ship behaviors 2026-04-20 08:29:53 +02:00
411be72a5c implement scrap and ship skeleton 2026-04-20 07:32:18 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00
f2d912b4eb implement belt system 2026-04-19 16:18:39 +02:00
ffe69f08b5 implement simulation shell 2026-04-19 15:49:18 +02:00
41fd2a83ee add basic types and fix cmake 2026-04-19 15:35:21 +02:00
8b740dfe8e add basic c++ project setup 2026-04-19 10:19:27 +02:00