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9e36c13635
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fix tests
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2026-05-25 21:13:16 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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b30addab3d
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implement 4 items on belt tile
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2026-05-01 22:37:03 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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1e6d838258
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add tests for blueprint serialization
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2026-04-28 21:38:20 +02:00 |
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e0c3217564
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implement beam rendering if shooter or target is already destroyed
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2026-04-28 21:01:00 +02:00 |
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e1da074304
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fix bug where player ships did not fire on enemy defense stations
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2026-04-27 22:57:36 +02:00 |
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559dde96cf
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fix bug where buildings could not output directly on splitters
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2026-04-27 21:38:11 +02:00 |
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ed6b503767
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implement ships depart in waves
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2026-04-27 21:31:04 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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e5abc320a0
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implement ignore non-buildable buildings for blueprints
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2026-04-26 22:50:13 +02:00 |
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7859b38d62
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fix blueprint rotation bug
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2026-04-26 22:36:49 +02:00 |
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1e2135dc5b
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add blueprint tests
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2026-04-26 22:19:46 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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774f5dee28
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read tunnel length from different config and fix tests
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2026-04-26 20:41:40 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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5f7211dbe4
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add more splitter tests
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2026-04-25 21:33:59 +02:00 |
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55997ef851
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store belts as buildings and fix issue that belts could not be selected
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2026-04-24 21:09:28 +02:00 |
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fff5d43352
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make tests run again
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2026-04-24 20:30:20 +02:00 |
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eba8caac31
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fix issue where items clustered at the end of belt tiles
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2026-04-23 22:03:02 +02:00 |
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ea30d2ab7b
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simulate items on splitters and fix bugs where buildings could not pull from splitters
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2026-04-23 21:54:59 +02:00 |
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807ccc2ddf
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implement belts are now added to the build queue
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2026-04-22 21:54:07 +02:00 |
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fbbd0a582f
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use different config files for tests
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2026-04-22 21:33:43 +02:00 |
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d92ccbfae2
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fix tests
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2026-04-22 21:21:53 +02:00 |
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f29dc9862a
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dont require output belts to be aligned with output ports
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2026-04-22 21:15:39 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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35dd81748e
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fix bug where items get already consumed right after being placed on a belt
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2026-04-20 22:14:55 +02:00 |
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498b97db20
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implement waves
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2026-04-20 14:10:01 +02:00 |
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65de4ddc5c
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implement ship behaviors
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2026-04-20 08:29:53 +02:00 |
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411be72a5c
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implement scrap and ship skeleton
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2026-04-20 07:32:18 +02:00 |
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bf29cc40e3
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implement building system
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2026-04-19 20:53:08 +02:00 |
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f2d912b4eb
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implement belt system
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2026-04-19 16:18:39 +02:00 |
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ffe69f08b5
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implement simulation shell
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2026-04-19 15:49:18 +02:00 |
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41fd2a83ee
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add basic types and fix cmake
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2026-04-19 15:35:21 +02:00 |
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8b740dfe8e
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add basic c++ project setup
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2026-04-19 10:19:27 +02:00 |
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