Commit Graph

29 Commits

Author SHA1 Message Date
c0b009c548 place the selection panel beside what it describes 2026-08-09 20:36:58 +02:00
1f754de431 resolve keyboard shortcuts through one action table instead of a switch 2026-08-07 18:47:29 +02:00
26d7448492 extract BuildModeController, fixing a silent blueprint exit 2026-08-05 22:14:54 +02:00
202f583067 extract SelectionController 2026-08-05 22:14:54 +02:00
f6df95abb2 extract the scroll position into WorldCamera 2026-08-05 22:14:52 +02:00
2af09d9eb1 extract the world<->widget transform into WorldCoordinates 2026-08-05 22:14:52 +02:00
1150985c1f share one loadTestConfig() helper across the tests 2026-08-03 21:05:28 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
b2c1ea34fd Implement deferred L-shaped belt drag placement 2026-07-21 21:05:31 +02:00
4986c1bac8 implement copy building settings with shift + click gesture 2026-07-09 20:29:20 +02:00
6ea0655eaf implement unlock dependencies 2026-07-03 08:35:45 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
10c5ad678f derive threat cost dynamically 2026-06-13 22:47:46 +02:00
1641189b75 explicit recipe unlocking 2026-06-12 17:15:06 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
1e6d838258 add tests for blueprint serialization 2026-04-28 21:38:20 +02:00
1e2135dc5b add blueprint tests 2026-04-26 22:19:46 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
498b97db20 implement waves 2026-04-20 14:10:01 +02:00
65de4ddc5c implement ship behaviors 2026-04-20 08:29:53 +02:00
411be72a5c implement scrap and ship skeleton 2026-04-20 07:32:18 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00
f2d912b4eb implement belt system 2026-04-19 16:18:39 +02:00
ffe69f08b5 implement simulation shell 2026-04-19 15:49:18 +02:00
41fd2a83ee add basic types and fix cmake 2026-04-19 15:35:21 +02:00
8b740dfe8e add basic c++ project setup 2026-04-19 10:19:27 +02:00