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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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123c544423
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move ui panels to the right
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2026-06-14 13:07:25 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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ed17664ef1
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fix bug where game simulation continues while dialog is shown
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2026-06-13 14:31:03 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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f097e9a25f
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add live ship stats panel
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2026-06-07 22:06:37 +02:00 |
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37a70ea321
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add ship stats panel to ship layout dialog
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2026-06-06 22:45:50 +02:00 |
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8dad554800
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show threat budget in debug text overlay
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2026-06-06 21:07:18 +02:00 |
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6b95619806
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add units in config files
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2026-06-06 20:46:36 +02:00 |
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66cf9ae23a
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change 4x speed to 10x speed for testing
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2026-06-06 12:01:41 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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4e3e3ac715
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replace combined stateUpdated signal with individual events
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2026-06-05 18:27:46 +02:00 |
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9677133c54
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add event system and use it to propagate to print traces
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2026-06-05 17:18:17 +02:00 |
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17e9913c98
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wrap UI strings with tr()
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2026-06-05 16:31:54 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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15d8fa4f2c
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add boss wave counter and countdown to the title bar
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2026-06-03 22:44:56 +02:00 |
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457fc47c75
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draw HP bars below ships
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2026-06-03 20:47:48 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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4e3dc51981
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fix stations were not drawn
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2026-05-22 21:15:26 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d397b9969a
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ship layout blueprints
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2026-05-19 21:41:19 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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1e7f602865
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implement delete button per blueprint
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2026-04-29 23:02:07 +02:00 |
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3f0e05fe7a
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implement tunnel entry-exit-switching
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2026-04-29 22:06:53 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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ced4ab5fe3
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implement save and load blueprints
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2026-04-28 21:31:29 +02:00 |
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60eaf4dc57
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implement laser target offset
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2026-04-28 21:15:01 +02:00 |
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22e273f971
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implement debug draw mode
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2026-04-27 22:25:42 +02:00 |
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d64a7a5dd9
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fix issue where construction sites could not be selected
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2026-04-27 22:06:44 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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e5abc320a0
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implement ignore non-buildable buildings for blueprints
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2026-04-26 22:50:13 +02:00 |
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7859b38d62
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fix blueprint rotation bug
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2026-04-26 22:36:49 +02:00 |
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1e2135dc5b
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add blueprint tests
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2026-04-26 22:19:46 +02:00 |
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71677b806a
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implement blueprints
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2026-04-26 21:57:09 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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89005d6bb7
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implement tunnels
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2026-04-26 17:15:50 +02:00 |
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134f23d69b
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add splitter filters to ui
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2026-04-25 21:27:39 +02:00 |
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b21fc352b4
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use new signals slots syntax
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2026-04-24 22:29:13 +02:00 |
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409ec93d7d
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fix bug where demolishing construction sites was not possible
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2026-04-24 22:00:47 +02:00 |
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604ad7f13f
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also use surface_mask to draw belts and splitters
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2026-04-24 21:13:12 +02:00 |
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55997ef851
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store belts as buildings and fix issue that belts could not be selected
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2026-04-24 21:09:28 +02:00 |
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78f746d352
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implement load config on game restart
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2026-04-22 22:53:56 +02:00 |
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