9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
1cdafb7bcd
draw glyph for output port at the target tile during build mode
2026-07-19 22:30:03 +02:00
b708e1b29d
Add demolish-mode vignette
2026-07-19 21:51:12 +02:00
b2e7e4897a
Add paused-state vignette border to game world view
2026-07-19 21:34:56 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
c9f14970a1
Animate items entering building input ports
2026-07-14 20:21:25 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
80a2622267
Redefine camera scroll as view center
2026-07-13 21:31:52 +02:00
535d4f8f24
allow to (multi) select scrap
2026-07-13 21:09:01 +02:00
5f6ecbf6c8
implement visual feedback for copy building settings with shift + click gesture
2026-07-09 21:33:24 +02:00
4986c1bac8
implement copy building settings with shift + click gesture
2026-07-09 20:29:20 +02:00
de1ebb8a5f
increase scroll speed across contest zone
2026-07-08 22:25:12 +02:00
24c18f8ac6
render HP bar below the HQ
2026-07-08 21:39:11 +02:00
2cedd5d433
fix issue where building selection outline is hidden by other buildings drawn later
2026-07-08 21:29:44 +02:00
f11db0c072
Add demolish box-drag interaction
2026-07-08 21:04:59 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
31a8915b0f
update keyboard shortcuts
2026-06-23 22:09:26 +02:00
f818c90af0
draw ghost in semi-transparent building color
2026-06-23 21:29:38 +02:00
c43225b6fa
fix issue where beams were also disappearing while the game was paused
2026-06-21 22:09:25 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
bd2391876c
draw debug lines to target
2026-06-16 21:38:58 +02:00
10c5ad678f
derive threat cost dynamically
2026-06-13 22:47:46 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
ed17664ef1
fix bug where game simulation continues while dialog is shown
2026-06-13 14:31:03 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
f097e9a25f
add live ship stats panel
2026-06-07 22:06:37 +02:00
8dad554800
show threat budget in debug text overlay
2026-06-06 21:07:18 +02:00
4e3e3ac715
replace combined stateUpdated signal with individual events
2026-06-05 18:27:46 +02:00
15d8fa4f2c
add boss wave counter and countdown to the title bar
2026-06-03 22:44:56 +02:00
b57299fd2a
rename EntityId to BuildingId
2026-05-23 07:53:56 +02:00
4e3dc51981
fix stations were not drawn
2026-05-22 21:15:26 +02:00
ca07cbaf0e
switch to ECS architecture
2026-05-22 20:31:39 +02:00
60eaf4dc57
implement laser target offset
2026-04-28 21:15:01 +02:00
22e273f971
implement debug draw mode
2026-04-27 22:25:42 +02:00
71677b806a
implement blueprints
2026-04-26 21:57:09 +02:00
fb83db98ab
rename blueprint to schematic
2026-04-26 21:00:55 +02:00
409ec93d7d
fix bug where demolishing construction sites was not possible
2026-04-24 22:00:47 +02:00
4c7b2fdcee
implement demolish button
2026-04-21 21:12:17 +02:00
31b3abf0c1
implement escape menu
2026-04-21 20:58:57 +02:00
b7f2005504
add restart button to game over screen
2026-04-21 20:38:18 +02:00
2991a9584f
show ports
2026-04-20 21:37:41 +02:00
94123e93d6
implement ui
2026-04-20 20:33:37 +02:00