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4c166bf47f
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depend on the registry instead of DebrisSystem in the AI path
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2026-08-05 07:25:59 +02:00 |
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60260540cd
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make deconstruction its own system
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2026-08-05 07:10:46 +02:00 |
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1f4503176b
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make construction its own system (extracted from BuildingSystem)
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2026-08-05 06:57:12 +02:00 |
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fd85e8e10a
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free the buffer setup and belt registration from BuildingSystem
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2026-08-05 06:55:13 +02:00 |
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114a43b205
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make BuildingSystem stateless: FactoryState becomes a parameter
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2026-08-05 06:50:11 +02:00 |
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d87d063b10
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move the placement rules and the config-dependent queries off BuildingSystem
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2026-08-05 06:49:49 +02:00 |
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537597c854
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delete the unused getAllBeltTiles and BeltTileInfo
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2026-08-05 06:49:28 +02:00 |
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9c3be0fbd0
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extract the production rules as free functions over config and building
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2026-08-05 06:49:15 +02:00 |
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58b94223f7
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migrate every factory query off BuildingSystem onto the free functions
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2026-08-05 06:46:13 +02:00 |
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1fb63cce4e
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move the asteroid width bound into FactoryState
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2026-08-05 06:45:33 +02:00 |
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0b7e94b4e4
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drop CombatSystem's unused BuildingSystem parameter
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2026-08-05 06:45:16 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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46932e4abf
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move FactoryState ownership out of BuildingSystem to Simulation
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2026-08-05 06:43:52 +02:00 |
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0edea5d961
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gather the factory's world data into FactoryState
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2026-08-05 06:43:30 +02:00 |
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60cc187d92
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add BuildingGrid to manage tile occupancy
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2026-08-04 18:26:01 +02:00 |
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3990351a16
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share BuildingSystem's free functions instead of copying them
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2026-08-04 18:24:38 +02:00 |
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475df0e5fd
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extract unlock state from Simulation to UnlockState class
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2026-08-04 18:10:43 +02:00 |
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61634f6fd2
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move the shared TOML helpers into the utility namespace to avoid name collisions
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2026-08-04 18:05:52 +02:00 |
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c8ff7da345
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extract load methods into their own files
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2026-08-04 18:05:27 +02:00 |
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d664ab54cc
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extract shared TOML helpers into TomlHelpers.h/.cpp
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2026-08-04 18:02:23 +02:00 |
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906000b0e9
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drop the dead payloads from the state-change events
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2026-08-03 22:02:47 +02:00 |
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785ce3ebfe
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remove duplicate findBuildingDef from BuildingSystem
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2026-08-03 21:14:13 +02:00 |
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77a842f884
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dedupe AttackExecutor and RepairExecutor via executeOrbitAndAssign
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2026-08-03 21:13:24 +02:00 |
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a8e933b7f2
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drop EntityAdmin::add in favour of addComponent
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2026-08-03 21:09:18 +02:00 |
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b4e622daa5
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extract the shared Centroid helper into ai/Centroid.h
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2026-08-03 21:06:06 +02:00 |
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ca727bef35
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extract Simulation::initializeSubsystems to remove duplicate code
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2026-08-03 20:59:00 +02:00 |
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553a7e0701
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add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base
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2026-08-03 20:57:31 +02:00 |
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3671e1d7e6
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fix splitter filters being lost when rotating in place and add test
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2026-08-03 20:49:10 +02:00 |
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f766ae4a86
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Allow to draw produced-item icons in recipe dialog and game world
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2026-07-23 20:54:04 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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e20a0bba67
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Rename Demolish to Deconstruct
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2026-07-22 21:40:42 +02:00 |
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b2ce20e6ad
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Add deconstruction queue
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2026-07-22 21:37:56 +02:00 |
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a9082c57f3
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Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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2026-07-22 21:34:59 +02:00 |
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a8a6a04f1e
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Highlight tunnel connections in green when selected
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2026-07-21 21:16:21 +02:00 |
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a75222f111
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Never rotate tunnels in place
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2026-07-21 21:14:27 +02:00 |
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9b63af6ccb
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Unify tunnel build mode into a single Tunnel button
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2026-07-21 21:12:06 +02:00 |
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4ca5b332cd
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Snap belt-drag end tile to a building's input edge
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2026-07-21 21:09:07 +02:00 |
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b2c1ea34fd
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Implement deferred L-shaped belt drag placement
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2026-07-21 21:05:31 +02:00 |
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1cbc695bc5
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Add building status light
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2026-07-20 22:19:58 +02:00 |
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be475e2836
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allow multi-select for ships/stations, mixable with scrap
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2026-07-20 21:03:11 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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f205136e21
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show tooltip for artifacts in the header bar
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2026-07-19 22:16:04 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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486296feee
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Allow direct output-to-input port coupling between adjacent buildings
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2026-07-14 20:23:24 +02:00 |
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c9f14970a1
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Animate items entering building input ports
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2026-07-14 20:21:25 +02:00 |
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6a8c456aa1
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Animate items emerging from building output ports
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2026-07-14 20:18:47 +02:00 |
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af8a2224c0
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fix issue where items were accepted by a belt from opposite travel direction
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2026-07-14 20:15:39 +02:00 |
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535d4f8f24
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allow to (multi) select scrap
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2026-07-13 21:09:01 +02:00 |
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8c4fb78fc9
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Allow creating blueprints from construction sites
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2026-07-13 20:50:13 +02:00 |
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69fe607157
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Show total building block cost in multi-selection panel (relevant for temporary blueprint)
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2026-07-13 20:31:40 +02:00 |
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