Commit Graph

52 Commits

Author SHA1 Message Date
6a8c456aa1 Animate items emerging from building output ports 2026-07-14 20:18:47 +02:00
6274b5ce60 List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names 2026-07-09 20:22:17 +02:00
16ed6a5695 Show schematic id for all three types of drops in choice dialog 2026-07-09 20:18:38 +02:00
e8786c3922 implement cost formula for asteroid expansion 2026-07-08 20:33:19 +02:00
6ea0655eaf implement unlock dependencies 2026-07-03 08:35:45 +02:00
18e732ae99 Remove schematic upgrades and module and ship levels 2026-07-02 21:32:36 +02:00
81b1c7a66b Derive ship scrap drop from threat 2026-07-02 21:30:38 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
e5017ab3c5 fix issue where construction sites could be placed outside of game world and add tests 2026-06-22 21:13:01 +02:00
9573b9789a change repair_tool application and add beams for salvager and repair_tool 2026-06-19 21:15:47 +02:00
ac97652c60 make ships claim targets 2026-06-16 21:18:28 +02:00
e8dd73bcb0 refactor AI system 2026-06-15 09:16:56 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
3716c2b734 show implicitly unlocked items in schematic unlock dialog 2026-06-13 18:19:25 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
1641189b75 explicit recipe unlocking 2026-06-12 17:15:06 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
aad094f842 allow to configure when which schematic gets unlockable 2026-06-10 21:09:03 +02:00
8dad554800 show threat budget in debug text overlay 2026-06-06 21:07:18 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
9677133c54 add event system and use it to propagate to print traces 2026-06-05 17:18:17 +02:00
abc261c03a add tracing for performance profiling 2026-06-05 16:38:36 +02:00
15d8fa4f2c add boss wave counter and countdown to the title bar 2026-06-03 22:44:56 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
e0c3217564 implement beam rendering if shooter or target is already destroyed 2026-04-28 21:01:00 +02:00
ed6b503767 implement ships depart in waves 2026-04-27 21:31:04 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
78f746d352 implement load config on game restart 2026-04-22 22:53:56 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
4f27c8f3a9 fix: demolish did not return blocks 2026-04-21 21:16:10 +02:00
b7f2005504 add restart button to game over screen 2026-04-21 20:38:18 +02:00
94123e93d6 implement ui 2026-04-20 20:33:37 +02:00
498b97db20 implement waves 2026-04-20 14:10:01 +02:00
65de4ddc5c implement ship behaviors 2026-04-20 08:29:53 +02:00
411be72a5c implement scrap and ship skeleton 2026-04-20 07:32:18 +02:00