Commit Graph

19 Commits

Author SHA1 Message Date
59fde8dbbc extract MainWindow::reloadConfig
The three restart paths each repeated the same config + visuals reload with
its own try/catch and error dialog. Only that shared part is extracted; each
site keeps its own follow-up (ResetCommand vs. direct Simulation::reset) and
its own error-path cleanup.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
2026-08-02 21:06:41 +02:00
f678dab387 share a single ItemIconCache across the UI
Four separate caches rasterized the same item SVGs, one of them rebuilt on
every recipe-dialog open. MainWindow now owns one cache and hands a
non-owning pointer to HeaderBar, BuildButtonGrid, GameWorldView and
RecipeSelectionDialog.

Co-Authored-By: Claude <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GH8ZMRY3vhxxXcaUxBqxkk
2026-08-02 21:00:19 +02:00
c21af63e84 deselect build tool when it becomes unaffordable and fix stale enabled button 2026-07-19 21:20:59 +02:00
4b149d97a7 dim the game behind dialogs and escape menu 2026-07-13 22:11:21 +02:00
698dd4d13d auto-open layout dialog on manual schematic change 2026-07-13 20:47:37 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
d74ba5bfad Replay: deterministic record & playback (#4)
Add deterministic record/playback for a run.

Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.

Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 19:20:08 +00:00
c7218c7c1e Replace recipe/schematic dropdowns with button and selection dialog 2026-06-22 21:07:36 +02:00
123c544423 move ui panels to the right 2026-06-14 13:07:25 +02:00
5317f35198 switch to using own event system 2026-06-13 17:52:22 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
d397b9969a ship layout blueprints 2026-05-19 21:41:19 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
71677b806a implement blueprints 2026-04-26 21:57:09 +02:00
78f746d352 implement load config on game restart 2026-04-22 22:53:56 +02:00
31b3abf0c1 implement escape menu 2026-04-21 20:58:57 +02:00
94123e93d6 implement ui 2026-04-20 20:33:37 +02:00