Commit Graph

59 Commits

Author SHA1 Message Date
3cf35b669e implement blueprint compatible overlap and configuration transfer
Implements the two rules specified in 128bf81, which restore the
copy-settings capability removed in 648241b as a property of blueprint
placement: press C on one configured building, then click same-type
buildings to stamp its settings across the factory.

The ghost colour and the click path already shared one predicate,
canPlaceBuilding, which is what kept preview and outcome from disagreeing.
The new rules make that answer four-valued, so the shared predicate becomes
a shared classifier: resolveBlueprintGhost in PlacementRules returns
PlaceNew / CompatibleOverlap / Transfer / Invalid, and both callers switch
on it. Putting it in lib rather than in the view is the whole testability
story -- src/ui is off the test include path.

findRotateInPlaceTarget is now the tunnel guard plus a shared
findCoincidingSameTypeBuilding core, so the two rules cannot drift apart;
its existing tests pass untouched. Blueprint placement no longer emits
RotateInPlaceCommand at all. Builder mode and the belt drag are unchanged.

transferConfigTo sends every field unconditionally, so a field the
blueprint stores nothing for clears the target's rather than leaving it.
The simulation's unchanged-value guards absorb the no-op case, which is
what keeps clicking an already-matching building free of buffer and
production-progress loss.

drawBuildingGhost's bool valid becomes GhostTint{Normal,Invalid,Transfer};
the transfer colour is taken at full RGB like the invalid one so it does
not double-dim against the ghost opacity. visuals.toml regains the overlay
colour under the name config_transfer, with its VisualsConfig field and
loader line -- overlay keys are mandatory, so the three move together.

The six new resolveBlueprintGhost cases failed on first run because the
test buildings were anchored in space: BuildingSystem::place skips the
terrain rules, resolveBlueprintGhost applies them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
2026-08-06 19:20:34 +02:00
648241ba2a remove the Shift copy-building-settings gesture
REQ-BLD-COPY-CONFIG is dropped: Shift+right-click no longer caches a
building's recipe / schematic+layout / splitter filters, Shift+left-click
no longer stamps them onto same-type buildings, and the cyan eligible-
target tint and copy/paste flashes go with them. Shift+left-click now
falls through to normal selection, which needs no code of its own -- only
Ctrl is meaningful to selection (REQ-UI-MULTI-SELECT), so dropping the
branch that consumed the click is enough.

readBuildingConfig stays. It had two callers, and the other one is
captureBlueprintFromSelection, which needs it to record each blueprint
building's configuration (REQ-UI-BLUEPRINT-STORAGE). Its five tests stay
too, retagged [blueprint] and rewritten to name the caller that is left.

The visuals.toml copy_config colour is removed together with its
VisualsConfig field and its loader line: overlay keys are mandatory, so
those three have to move as one or startup aborts.

REQ-BLD-COPY-CONFIG-FEEDBACK, cited by four of these files and by the TOML
comment, never existed in requirements.md; deleting the citations retires
a dangling id.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
2026-08-06 16:21:53 +02:00
561c95d0dd make belt darker so that there is more contrast to the item icons 2026-07-23 21:30:48 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
e20a0bba67 Rename Demolish to Deconstruct 2026-07-22 21:40:42 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
f205136e21 show tooltip for artifacts in the header bar 2026-07-19 22:16:04 +02:00
08752aeced fix building blocks tooltip 2026-07-19 21:14:31 +02:00
4b149d97a7 dim the game behind dialogs and escape menu 2026-07-13 22:11:21 +02:00
6a8b6acd3b make panning faster 2026-07-13 21:44:12 +02:00
3ce6e6d599 Tint not-yet-buildable asteroid area 2026-07-13 21:42:59 +02:00
ad3e73fdd8 Add tooltip for building blocks in header bar 2026-07-12 21:24:11 +02:00
177809fe1a Add tooltips for building buttons and module selection buttons 2026-07-12 21:21:14 +02:00
5f6ecbf6c8 implement visual feedback for copy building settings with shift + click gesture 2026-07-09 21:33:24 +02:00
2ddf13238c Fix Salvage Bay drop-off not working by adding config-driven buffer capacity 2026-07-09 20:11:12 +02:00
cc38bf95fa make repair_tool less op 2026-07-09 07:20:06 +02:00
b58bcfe272 turn around salvage bay in config 2026-07-09 07:19:48 +02:00
de1ebb8a5f increase scroll speed across contest zone 2026-07-08 22:25:12 +02:00
cdf89ce0dd Restructure balancing docs into docs/balancing/ 2026-07-08 20:33:51 +02:00
e8786c3922 implement cost formula for asteroid expansion 2026-07-08 20:33:19 +02:00
fc622670d2 continue first full balancing round 2026-07-08 20:33:11 +02:00
fcaee000fa continue first full balancing round 2026-07-08 20:30:45 +02:00
bd0675db66 continue first full balancing round 2026-07-08 20:29:23 +02:00
c6db4bf24a first full balancing round 2026-07-08 20:27:25 +02:00
6ea0655eaf implement unlock dependencies 2026-07-03 08:35:45 +02:00
18e732ae99 Remove schematic upgrades and module and ship levels 2026-07-02 21:32:36 +02:00
81b1c7a66b Derive ship scrap drop from threat 2026-07-02 21:30:38 +02:00
0a7e9a34ef Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
2026-07-01 20:27:29 +00:00
b301db2008 increase refund rate because altering the factory shall not be punishing 2026-06-23 22:11:30 +02:00
9573b9789a change repair_tool application and add beams for salvager and repair_tool 2026-06-19 21:15:47 +02:00
7924e037aa increase asteroid size 2026-06-18 21:48:43 +02:00
313fed02ca fix range of repair tool in config 2026-06-17 22:39:10 +02:00
1a682fdb79 make drone movement look more spaceship-like 2026-06-17 20:51:45 +02:00
5219b227c5 improve targeting rules config 2026-06-16 21:51:45 +02:00
ac97652c60 make ships claim targets 2026-06-16 21:18:28 +02:00
4153b7e2f5 make ships orbit their targets 2026-06-15 21:37:47 +02:00
997a7778e0 first iteration of fable 5 on ship and module grids and recipes 2026-06-14 14:23:53 +02:00
10c5ad678f derive threat cost dynamically 2026-06-13 22:47:46 +02:00
49f7129bd5 schematic selection dialog 2026-06-13 14:19:51 +02:00
1641189b75 explicit recipe unlocking 2026-06-12 17:15:06 +02:00
69b35d2bfc fix config 2026-06-10 22:37:46 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
aad094f842 allow to configure when which schematic gets unlockable 2026-06-10 21:09:03 +02:00
121cd5407f add more modules 2026-06-09 23:31:58 +02:00
7c663e29a6 fix threat accumulation config 2026-06-09 21:46:01 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
ef17b0ce42 reduce size of building surface masks 2026-06-06 12:00:38 +02:00