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58b94223f7
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migrate every factory query off BuildingSystem onto the free functions
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2026-08-05 06:46:13 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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46932e4abf
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move FactoryState ownership out of BuildingSystem to Simulation
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2026-08-05 06:43:52 +02:00 |
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1150985c1f
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share one loadTestConfig() helper across the tests
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2026-08-03 21:05:28 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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2ddf13238c
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Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
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2026-07-09 20:11:12 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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a472ec196c
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cargo component refactoring
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2026-06-21 21:49:46 +02:00 |
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4818997164
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fix issue where repair behavior targets enemy HQ in balancing target
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2026-06-19 21:36:04 +02:00 |
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9573b9789a
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change repair_tool application and add beams for salvager and repair_tool
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2026-06-19 21:15:47 +02:00 |
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c371b43a6d
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make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
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2026-06-18 21:45:15 +02:00 |
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e0e11b7933
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fix mutually canceling orbits
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2026-06-17 20:50:31 +02:00 |
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0cf3d64983
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allow custom orbit rotations directions
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2026-06-17 20:36:11 +02:00 |
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ac97652c60
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make ships claim targets
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2026-06-16 21:18:28 +02:00 |
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4153b7e2f5
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make ships orbit their targets
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2026-06-15 21:37:47 +02:00 |
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6b7c3df64a
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advance towards enemy buildings
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2026-06-15 20:52:43 +02:00 |
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e8dd73bcb0
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refactor AI system
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2026-06-15 09:16:56 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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6b95619806
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add units in config files
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2026-06-06 20:46:36 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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42b51cc6f4
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remove unnecessary modules for first playtest
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2026-06-04 21:27:29 +02:00 |
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090dc64bc4
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allow one target per repair tool module
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2026-06-02 22:24:40 +02:00 |
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64f7c9dcc1
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add tests for salvager range and cooldown
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2026-06-02 21:39:05 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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65de4ddc5c
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implement ship behaviors
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2026-04-20 08:29:53 +02:00 |
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