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949937d2c2
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re-use PlacementFixture in BuildingTests
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2026-08-05 07:53:08 +02:00 |
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4c166bf47f
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depend on the registry instead of DebrisSystem in the AI path
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2026-08-05 07:25:59 +02:00 |
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60260540cd
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make deconstruction its own system
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2026-08-05 07:10:46 +02:00 |
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1f4503176b
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make construction its own system (extracted from BuildingSystem)
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2026-08-05 06:57:12 +02:00 |
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114a43b205
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make BuildingSystem stateless: FactoryState becomes a parameter
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2026-08-05 06:50:11 +02:00 |
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d87d063b10
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move the placement rules and the config-dependent queries off BuildingSystem
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2026-08-05 06:49:49 +02:00 |
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9c3be0fbd0
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extract the production rules as free functions over config and building
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2026-08-05 06:49:15 +02:00 |
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58b94223f7
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migrate every factory query off BuildingSystem onto the free functions
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2026-08-05 06:46:13 +02:00 |
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0b7e94b4e4
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drop CombatSystem's unused BuildingSystem parameter
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2026-08-05 06:45:16 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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46932e4abf
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move FactoryState ownership out of BuildingSystem to Simulation
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2026-08-05 06:43:52 +02:00 |
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5d4a975384
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cover unlock state in the determinism tests
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2026-08-04 18:11:03 +02:00 |
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1150985c1f
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share one loadTestConfig() helper across the tests
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2026-08-03 21:05:28 +02:00 |
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3671e1d7e6
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fix splitter filters being lost when rotating in place and add test
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2026-08-03 20:49:10 +02:00 |
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f766ae4a86
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Allow to draw produced-item icons in recipe dialog and game world
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2026-07-23 20:54:04 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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e20a0bba67
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Rename Demolish to Deconstruct
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2026-07-22 21:40:42 +02:00 |
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b2ce20e6ad
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Add deconstruction queue
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2026-07-22 21:37:56 +02:00 |
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a9082c57f3
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Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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2026-07-22 21:34:59 +02:00 |
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a8a6a04f1e
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Highlight tunnel connections in green when selected
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2026-07-21 21:16:21 +02:00 |
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a75222f111
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Never rotate tunnels in place
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2026-07-21 21:14:27 +02:00 |
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9b63af6ccb
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Unify tunnel build mode into a single Tunnel button
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2026-07-21 21:12:06 +02:00 |
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4ca5b332cd
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Snap belt-drag end tile to a building's input edge
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2026-07-21 21:09:07 +02:00 |
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b2c1ea34fd
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Implement deferred L-shaped belt drag placement
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2026-07-21 21:05:31 +02:00 |
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1cbc695bc5
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Add building status light
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2026-07-20 22:19:58 +02:00 |
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be475e2836
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allow multi-select for ships/stations, mixable with scrap
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2026-07-20 21:03:11 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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f205136e21
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show tooltip for artifacts in the header bar
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2026-07-19 22:16:04 +02:00 |
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a4267a4760
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Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog
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2026-07-19 21:19:36 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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486296feee
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Allow direct output-to-input port coupling between adjacent buildings
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2026-07-14 20:23:24 +02:00 |
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c9f14970a1
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Animate items entering building input ports
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2026-07-14 20:21:25 +02:00 |
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6a8c456aa1
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Animate items emerging from building output ports
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2026-07-14 20:18:47 +02:00 |
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af8a2224c0
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fix issue where items were accepted by a belt from opposite travel direction
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2026-07-14 20:15:39 +02:00 |
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535d4f8f24
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allow to (multi) select scrap
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2026-07-13 21:09:01 +02:00 |
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8c4fb78fc9
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Allow creating blueprints from construction sites
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2026-07-13 20:50:13 +02:00 |
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dd7c997816
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Auto-process smelter and reprocessing plant (no recipe selection)
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2026-07-12 21:35:23 +02:00 |
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ad3e73fdd8
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Add tooltip for building blocks in header bar
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2026-07-12 21:24:11 +02:00 |
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177809fe1a
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Add tooltips for building buttons and module selection buttons
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2026-07-12 21:21:14 +02:00 |
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cd966daba9
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fix issue where shipyard produces ships with modules without requiring items for the modules if the ship's layout was never changed
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2026-07-09 21:29:04 +02:00 |
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88bc4f2170
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fix bug where selecting the same ship again in a shipyard clears the layout and resets the progress
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2026-07-09 21:05:01 +02:00 |
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4986c1bac8
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implement copy building settings with shift + click gesture
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2026-07-09 20:29:20 +02:00 |
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6274b5ce60
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List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
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2026-07-09 20:22:17 +02:00 |
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2ddf13238c
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Fix Salvage Bay drop-off not working by adding config-driven buffer capacity
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2026-07-09 20:11:12 +02:00 |
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e8786c3922
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implement cost formula for asteroid expansion
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2026-07-08 20:33:19 +02:00 |
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5b86b15c71
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Fix ThreatCostCalculator: per-unit division, scrap fallback, fixpoint, staggered-recipe max
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2026-07-08 20:28:31 +02:00 |
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6ea0655eaf
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implement unlock dependencies
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2026-07-03 08:35:45 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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81b1c7a66b
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Derive ship scrap drop from threat
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2026-07-02 21:30:38 +02:00 |
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0a7e9a34ef
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Add artifact win condition (#3)
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com>
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com>
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2026-07-01 20:27:29 +00:00 |
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