Commit Graph

168 Commits

Author SHA1 Message Date
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
9677133c54 add event system and use it to propagate to print traces 2026-06-05 17:18:17 +02:00
abc261c03a add tracing for performance profiling 2026-06-05 16:38:36 +02:00
17e9913c98 wrap UI strings with tr() 2026-06-05 16:31:54 +02:00
900b5fdec1 remove documentation for already implemented change 2026-06-05 16:20:20 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
42b51cc6f4 remove unnecessary modules for first playtest 2026-06-04 21:27:29 +02:00
15d8fa4f2c add boss wave counter and countdown to the title bar 2026-06-03 22:44:56 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
457fc47c75 draw HP bars below ships 2026-06-03 20:47:48 +02:00
090dc64bc4 allow one target per repair tool module 2026-06-02 22:24:40 +02:00
64f7c9dcc1 add tests for salvager range and cooldown 2026-06-02 21:39:05 +02:00
f921f00a0d add collection rate for salvager modules and respect collection range of each of these modules 2026-06-02 21:28:31 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
f363f7a67c documentation 2026-05-27 17:03:13 +02:00
9e36c13635 fix tests 2026-05-25 21:13:16 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
8ad7530740 fix ships to be drawn facing the correct direction in ArenaView 2026-05-25 07:56:03 +02:00
fa714335dc don't touch velocity in other systems and don't use snapTarget 2026-05-25 07:50:33 +02:00
0cd0529468 split MovementSystem to MovementIntentSystem and DynamicBodySystem 2026-05-25 07:25:54 +02:00
f5f4453e2c rename behavior components 2026-05-23 08:26:10 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
dc4ebd5f2d fix crash 2026-05-22 22:11:56 +02:00
ea79d76953 unify Weapon and StationWeapon components 2026-05-22 22:06:30 +02:00
bd488db8ef remove unused building HP 2026-05-22 21:34:21 +02:00
4e3dc51981 fix stations were not drawn 2026-05-22 21:15:26 +02:00
9d20048705 cleanup 2026-05-22 20:45:10 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
c18c4e4804 implement claude feedback for EntityAdmin 2026-05-22 07:55:43 +02:00
cc2cca2442 add EntityAdmin wrapper 2026-05-22 06:34:57 +02:00
dc344df457 add entt dependency 2026-05-22 06:34:42 +02:00
452c26c8b3 split off MovementSystem and AiSystem from ShipSystem 2026-05-20 22:26:45 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
d397b9969a ship layout blueprints 2026-05-19 21:41:19 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
b59e392461 add requirements for ship modules 2026-05-17 22:51:44 +02:00
c0b6f8f778 balancing 2026-05-17 20:55:32 +02:00
3ef32ee6ba allow to inspect balancing arena 2026-05-04 09:18:39 +02:00
afd8cd28fa allow to re-load the config for the balancing app via button 2026-05-03 21:00:36 +02:00
6405ad6b3f allow to re-start arenas 2026-05-03 20:48:13 +02:00
55b42a03d9 balancing arenas can be started individually 2026-05-03 20:33:33 +02:00
426870158c also require defence station to be destroyed for balancing fight to finish 2026-05-03 11:27:16 +02:00
4eaae5d940 indicate balancing winner better 2026-05-03 11:23:24 +02:00
a4427f7f67 add balancing tool target 2026-05-03 11:17:54 +02:00
5153129909 add requirements for ship balancing tool 2026-05-03 10:35:46 +02:00
b30addab3d implement 4 items on belt tile 2026-05-01 22:37:03 +02:00
0ce7cd7ae8 requirements for up to 4 items on belt tile 2026-05-01 20:56:05 +02:00
1e7f602865 implement delete button per blueprint 2026-04-29 23:02:07 +02:00
ad49daa1f6 change requirements to allow to delete blueprint even if not enough resources are present 2026-04-29 22:47:09 +02:00
3f0e05fe7a implement tunnel entry-exit-switching 2026-04-29 22:06:53 +02:00