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4818997164
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fix issue where repair behavior targets enemy HQ in balancing target
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2026-06-19 21:36:04 +02:00 |
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9573b9789a
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change repair_tool application and add beams for salvager and repair_tool
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2026-06-19 21:15:47 +02:00 |
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c371b43a6d
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make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
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2026-06-18 21:45:15 +02:00 |
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e0e11b7933
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fix mutually canceling orbits
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2026-06-17 20:50:31 +02:00 |
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0cf3d64983
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allow custom orbit rotations directions
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2026-06-17 20:36:11 +02:00 |
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ac97652c60
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make ships claim targets
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2026-06-16 21:18:28 +02:00 |
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4153b7e2f5
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make ships orbit their targets
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2026-06-15 21:37:47 +02:00 |
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6b7c3df64a
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advance towards enemy buildings
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2026-06-15 20:52:43 +02:00 |
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e8dd73bcb0
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refactor AI system
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2026-06-15 09:16:56 +02:00 |
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8451f5a281
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fix missed code paths for artificially reduced splitter throughput
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2026-06-14 14:50:23 +02:00 |
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282ace4c11
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fix bug where splitters reduce belt throughput, even if one side is blocked
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2026-06-14 14:03:50 +02:00 |
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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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1641189b75
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explicit recipe unlocking
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2026-06-12 17:15:06 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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aad094f842
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allow to configure when which schematic gets unlockable
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2026-06-10 21:09:03 +02:00 |
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510e37c37b
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fix issue where upgrade modules are not working properly
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2026-06-09 23:34:29 +02:00 |
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6b95619806
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add units in config files
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2026-06-06 20:46:36 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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3e19e44f24
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store ship module layout in shipyard blueprint
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2026-06-04 21:48:45 +02:00 |
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42b51cc6f4
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remove unnecessary modules for first playtest
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2026-06-04 21:27:29 +02:00 |
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b5185b0906
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boss waves
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2026-06-03 22:14:31 +02:00 |
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090dc64bc4
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allow one target per repair tool module
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2026-06-02 22:24:40 +02:00 |
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64f7c9dcc1
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add tests for salvager range and cooldown
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2026-06-02 21:39:05 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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9e36c13635
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fix tests
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2026-05-25 21:13:16 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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f5f4453e2c
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rename behavior components
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2026-05-23 08:26:10 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ea79d76953
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unify Weapon and StationWeapon components
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2026-05-22 22:06:30 +02:00 |
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bd488db8ef
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remove unused building HP
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2026-05-22 21:34:21 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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b30addab3d
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implement 4 items on belt tile
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2026-05-01 22:37:03 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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1e6d838258
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add tests for blueprint serialization
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2026-04-28 21:38:20 +02:00 |
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e0c3217564
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implement beam rendering if shooter or target is already destroyed
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2026-04-28 21:01:00 +02:00 |
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e1da074304
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fix bug where player ships did not fire on enemy defense stations
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2026-04-27 22:57:36 +02:00 |
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559dde96cf
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fix bug where buildings could not output directly on splitters
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2026-04-27 21:38:11 +02:00 |
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ed6b503767
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implement ships depart in waves
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2026-04-27 21:31:04 +02:00 |
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541b8fdaee
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implement storing recipes in blueprint
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2026-04-27 12:58:44 +02:00 |
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