Each icon's viewBox is set to a square box around its actual content
(with a stroke-width margin + small breathing room), leaving the path
data unchanged. Under-filled icons (ingots, plates, silicon, etc.) now
scale up and recenter to fill the half-tile item slot; already-full
icons are left as-is (clamped to only ever zoom in). Fixes items looking
too small in the game world.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc
Self-contained full-color SVGs in data/icons/items/, one per item id, read
by the recipe-selection dialog (REQ-UI-RECIPE-ICON) and belt/port rendering
(REQ-UI-ITEM-ICON). Bold silhouette + dark outline, authored to stay legible
at ~16px belt size: rocky ore chunks, isometric ingots, riveted plates,
copper coil/wire, pictorial module devices, and dart hull silhouettes tinted
per fleet color. No config changes needed — each recipe's icon resolves to
its first output.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y7N59FsLA5e2kuVdqe4Uhc