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553a7e0701
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add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base
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2026-08-03 20:57:31 +02:00 |
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a9082c57f3
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Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
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2026-07-22 21:34:59 +02:00 |
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6ea0655eaf
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implement unlock dependencies
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2026-07-03 08:35:45 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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81b1c7a66b
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Derive ship scrap drop from threat
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2026-07-02 21:30:38 +02:00 |
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10c5ad678f
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derive threat cost dynamically
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2026-06-13 22:47:46 +02:00 |
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aad094f842
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allow to configure when which schematic gets unlockable
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2026-06-10 21:09:03 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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34c6dea505
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change to physics based ship movement
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2026-05-20 19:44:46 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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b0320ac117
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implement sensor range requirements
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2026-04-29 21:11:35 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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41fd2a83ee
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add basic types and fix cmake
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2026-04-19 15:35:21 +02:00 |
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