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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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3716c2b734
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show implicitly unlocked items in schematic unlock dialog
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2026-06-13 18:19:25 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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49f7129bd5
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schematic selection dialog
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2026-06-13 14:19:51 +02:00 |
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1641189b75
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explicit recipe unlocking
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2026-06-12 17:15:06 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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aad094f842
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allow to configure when which schematic gets unlockable
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2026-06-10 21:09:03 +02:00 |
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8dad554800
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show threat budget in debug text overlay
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2026-06-06 21:07:18 +02:00 |
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9677133c54
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add event system and use it to propagate to print traces
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2026-06-05 17:18:17 +02:00 |
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15d8fa4f2c
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add boss wave counter and countdown to the title bar
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2026-06-03 22:44:56 +02:00 |
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0cd0529468
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split MovementSystem to MovementIntentSystem and DynamicBodySystem
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2026-05-25 07:25:54 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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ca07cbaf0e
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switch to ECS architecture
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2026-05-22 20:31:39 +02:00 |
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452c26c8b3
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split off MovementSystem and AiSystem from ShipSystem
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2026-05-20 22:26:45 +02:00 |
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ed6b503767
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implement ships depart in waves
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2026-04-27 21:31:04 +02:00 |
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fb83db98ab
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rename blueprint to schematic
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2026-04-26 21:00:55 +02:00 |
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78f746d352
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implement load config on game restart
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2026-04-22 22:53:56 +02:00 |
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4f27c8f3a9
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fix: demolish did not return blocks
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2026-04-21 21:16:10 +02:00 |
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b7f2005504
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add restart button to game over screen
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2026-04-21 20:38:18 +02:00 |
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94123e93d6
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implement ui
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2026-04-20 20:33:37 +02:00 |
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498b97db20
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implement waves
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2026-04-20 14:10:01 +02:00 |
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411be72a5c
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implement scrap and ship skeleton
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2026-04-20 07:32:18 +02:00 |
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bf29cc40e3
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implement building system
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2026-04-19 20:53:08 +02:00 |
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ffe69f08b5
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implement simulation shell
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2026-04-19 15:49:18 +02:00 |
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