|
|
af96b95f61
|
allow to unlock modules when destroying defence stations
|
2026-06-10 22:37:38 +02:00 |
|
|
|
7669245229
|
use meters in config
|
2026-06-05 20:09:20 +02:00 |
|
|
|
3e19e44f24
|
store ship module layout in shipyard blueprint
|
2026-06-04 21:48:45 +02:00 |
|
|
|
9d0a60a93b
|
define ship roles via added modules and allow multiple weapons
|
2026-06-01 23:05:21 +02:00 |
|
|
|
25ff3c56c5
|
move ecs related code to own folder
|
2026-05-25 09:10:54 +02:00 |
|
|
|
fa714335dc
|
don't touch velocity in other systems and don't use snapTarget
|
2026-05-25 07:50:33 +02:00 |
|
|
|
0cd0529468
|
split MovementSystem to MovementIntentSystem and DynamicBodySystem
|
2026-05-25 07:25:54 +02:00 |
|
|
|
f5f4453e2c
|
rename behavior components
|
2026-05-23 08:26:10 +02:00 |
|
|
|
b57299fd2a
|
rename EntityId to BuildingId
|
2026-05-23 07:53:56 +02:00 |
|
|
|
ea79d76953
|
unify Weapon and StationWeapon components
|
2026-05-22 22:06:30 +02:00 |
|
|
|
9d20048705
|
cleanup
|
2026-05-22 20:45:10 +02:00 |
|
|
|
ca07cbaf0e
|
switch to ECS architecture
|
2026-05-22 20:31:39 +02:00 |
|
|
|
c18c4e4804
|
implement claude feedback for EntityAdmin
|
2026-05-22 07:55:43 +02:00 |
|
|
|
cc2cca2442
|
add EntityAdmin wrapper
|
2026-05-22 06:34:57 +02:00 |
|
|
|
541b8fdaee
|
implement storing recipes in blueprint
|
2026-04-27 12:58:44 +02:00 |
|
|
|
1e2135dc5b
|
add blueprint tests
|
2026-04-26 22:19:46 +02:00 |
|
|
|
fb83db98ab
|
rename blueprint to schematic
|
2026-04-26 21:00:55 +02:00 |
|
|
|
89005d6bb7
|
implement tunnels
|
2026-04-26 17:15:50 +02:00 |
|
|
|
41fd2a83ee
|
add basic types and fix cmake
|
2026-04-19 15:35:21 +02:00 |
|