Commit Graph

44 Commits

Author SHA1 Message Date
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
af96b95f61 allow to unlock modules when destroying defence stations 2026-06-10 22:37:38 +02:00
f097e9a25f add live ship stats panel 2026-06-07 22:06:37 +02:00
8dad554800 show threat budget in debug text overlay 2026-06-06 21:07:18 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
66cf9ae23a change 4x speed to 10x speed for testing 2026-06-06 12:01:41 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
4e3e3ac715 replace combined stateUpdated signal with individual events 2026-06-05 18:27:46 +02:00
9677133c54 add event system and use it to propagate to print traces 2026-06-05 17:18:17 +02:00
3e19e44f24 store ship module layout in shipyard blueprint 2026-06-04 21:48:45 +02:00
15d8fa4f2c add boss wave counter and countdown to the title bar 2026-06-03 22:44:56 +02:00
457fc47c75 draw HP bars below ships 2026-06-03 20:47:48 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
25ff3c56c5 move ecs related code to own folder 2026-05-25 09:10:54 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
4e3dc51981 fix stations were not drawn 2026-05-22 21:15:26 +02:00
ca07cbaf0e switch to ECS architecture 2026-05-22 20:31:39 +02:00
34c6dea505 change to physics based ship movement 2026-05-20 19:44:46 +02:00
3f0e05fe7a implement tunnel entry-exit-switching 2026-04-29 22:06:53 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
b0320ac117 implement sensor range requirements 2026-04-29 21:11:35 +02:00
60eaf4dc57 implement laser target offset 2026-04-28 21:15:01 +02:00
22e273f971 implement debug draw mode 2026-04-27 22:25:42 +02:00
d64a7a5dd9 fix issue where construction sites could not be selected 2026-04-27 22:06:44 +02:00
541b8fdaee implement storing recipes in blueprint 2026-04-27 12:58:44 +02:00
7859b38d62 fix blueprint rotation bug 2026-04-26 22:36:49 +02:00
71677b806a implement blueprints 2026-04-26 21:57:09 +02:00
fb83db98ab rename blueprint to schematic 2026-04-26 21:00:55 +02:00
89005d6bb7 implement tunnels 2026-04-26 17:15:50 +02:00
b21fc352b4 use new signals slots syntax 2026-04-24 22:29:13 +02:00
409ec93d7d fix bug where demolishing construction sites was not possible 2026-04-24 22:00:47 +02:00
604ad7f13f also use surface_mask to draw belts and splitters 2026-04-24 21:13:12 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
4f27c8f3a9 fix: demolish did not return blocks 2026-04-21 21:16:10 +02:00
4c7b2fdcee implement demolish button 2026-04-21 21:12:17 +02:00
31b3abf0c1 implement escape menu 2026-04-21 20:58:57 +02:00
b7f2005504 add restart button to game over screen 2026-04-21 20:38:18 +02:00
a924877e20 allow to demolish belts and splitters 2026-04-20 21:56:48 +02:00
df3ef46367 implement display construction percentage 2026-04-20 21:47:20 +02:00
2991a9584f show ports 2026-04-20 21:37:41 +02:00
46188bd9ca fix belts were not drawn 2026-04-20 21:18:14 +02:00
df5a10d81d fix viewport height 2026-04-20 21:12:32 +02:00
a0de7a9f56 coordinate system fix and build fix 2026-04-20 21:06:06 +02:00
94123e93d6 implement ui 2026-04-20 20:33:37 +02:00