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0b7e94b4e4
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drop CombatSystem's unused BuildingSystem parameter
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2026-08-05 06:45:16 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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77a842f884
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dedupe AttackExecutor and RepairExecutor via executeOrbitAndAssign
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2026-08-03 21:13:24 +02:00 |
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b4e622daa5
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extract the shared Centroid helper into ai/Centroid.h
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2026-08-03 21:06:06 +02:00 |
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553a7e0701
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add findShipDef/findModuleDef/findRecipeDef to config structs and re-use them in the rest of the code base
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2026-08-03 20:57:31 +02:00 |
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8b71fe1a03
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Rename ship/station scrap drop entities to "debris"
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2026-07-23 20:51:05 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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535d4f8f24
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allow to (multi) select scrap
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2026-07-13 21:09:01 +02:00 |
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18e732ae99
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Remove schematic upgrades and module and ship levels
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2026-07-02 21:32:36 +02:00 |
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81b1c7a66b
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Derive ship scrap drop from threat
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2026-07-02 21:30:38 +02:00 |
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a472ec196c
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cargo component refactoring
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2026-06-21 21:49:46 +02:00 |
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4818997164
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fix issue where repair behavior targets enemy HQ in balancing target
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2026-06-19 21:36:04 +02:00 |
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9573b9789a
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change repair_tool application and add beams for salvager and repair_tool
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2026-06-19 21:15:47 +02:00 |
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c371b43a6d
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make repair ships standby with rest of fleet if there is no one to repair (instead of advancing towards the enemy stations)
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2026-06-18 21:45:15 +02:00 |
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abab2bbb6e
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make repair ships not retreat if someone needs help
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2026-06-17 22:40:58 +02:00 |
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b95eaaaded
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fix repair tool targeting
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2026-06-17 21:52:47 +02:00 |
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e0e11b7933
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fix mutually canceling orbits
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2026-06-17 20:50:31 +02:00 |
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0cf3d64983
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allow custom orbit rotations directions
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2026-06-17 20:36:11 +02:00 |
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1324a320e2
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fix issue where ships cancel their attacks and advance if on low health in balancing target
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2026-06-16 22:17:09 +02:00 |
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ac97652c60
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make ships claim targets
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2026-06-16 21:18:28 +02:00 |
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4153b7e2f5
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make ships orbit their targets
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2026-06-15 21:37:47 +02:00 |
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6b7c3df64a
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advance towards enemy buildings
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2026-06-15 20:52:43 +02:00 |
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e8dd73bcb0
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refactor AI system
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2026-06-15 09:16:56 +02:00 |
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5317f35198
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switch to using own event system
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2026-06-13 17:52:22 +02:00 |
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af96b95f61
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allow to unlock modules when destroying defence stations
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2026-06-10 22:37:38 +02:00 |
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26857e8414
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throw if modules are referenced that don't exist in config
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2026-06-09 23:34:30 +02:00 |
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510e37c37b
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fix issue where upgrade modules are not working properly
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2026-06-09 23:34:29 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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abc261c03a
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add tracing for performance profiling
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2026-06-05 16:38:36 +02:00 |
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090dc64bc4
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allow one target per repair tool module
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2026-06-02 22:24:40 +02:00 |
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f921f00a0d
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add collection rate for salvager modules and respect collection range of each of these modules
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2026-06-02 21:28:31 +02:00 |
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9d0a60a93b
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define ship roles via added modules and allow multiple weapons
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2026-06-01 23:05:21 +02:00 |
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9e36c13635
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fix tests
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2026-05-25 21:13:16 +02:00 |
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25ff3c56c5
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move ecs related code to own folder
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2026-05-25 09:10:54 +02:00 |
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