0a7e9a34ef
Add artifact win condition ( #3 )
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Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
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Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
e8dd73bcb0
refactor AI system
2026-06-15 09:16:56 +02:00
1ea1cc59fb
show threat rate in debug output
2026-06-14 13:39:10 +02:00
3716c2b734
show implicitly unlocked items in schematic unlock dialog
2026-06-13 18:19:25 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
54a6056b77
implicit item locking
2026-06-12 16:14:21 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
8dad554800
show threat budget in debug text overlay
2026-06-06 21:07:18 +02:00
9677133c54
add event system and use it to propagate to print traces
2026-06-05 17:18:17 +02:00
15d8fa4f2c
add boss wave counter and countdown to the title bar
2026-06-03 22:44:56 +02:00
0cd0529468
split MovementSystem to MovementIntentSystem and DynamicBodySystem
2026-05-25 07:25:54 +02:00
b57299fd2a
rename EntityId to BuildingId
2026-05-23 07:53:56 +02:00
ca07cbaf0e
switch to ECS architecture
2026-05-22 20:31:39 +02:00
452c26c8b3
split off MovementSystem and AiSystem from ShipSystem
2026-05-20 22:26:45 +02:00
ed6b503767
implement ships depart in waves
2026-04-27 21:31:04 +02:00
fb83db98ab
rename blueprint to schematic
2026-04-26 21:00:55 +02:00
78f746d352
implement load config on game restart
2026-04-22 22:53:56 +02:00
4f27c8f3a9
fix: demolish did not return blocks
2026-04-21 21:16:10 +02:00
b7f2005504
add restart button to game over screen
2026-04-21 20:38:18 +02:00
94123e93d6
implement ui
2026-04-20 20:33:37 +02:00
498b97db20
implement waves
2026-04-20 14:10:01 +02:00
411be72a5c
implement scrap and ship skeleton
2026-04-20 07:32:18 +02:00
bf29cc40e3
implement building system
2026-04-19 20:53:08 +02:00
ffe69f08b5
implement simulation shell
2026-04-19 15:49:18 +02:00