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08d8b0dd90
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re-cover copy-settings through single-building blueprints
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2026-08-06 19:44:55 +02:00 |
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9a3b6c10d6
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fix bug where selecting the same layout for a shipyard discarded the current progress and buffers
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2026-08-06 19:18:45 +02:00 |
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cd31af2611
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remove the Shift copy-building-settings gesture
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2026-08-06 19:09:11 +02:00 |
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fd6a7c5815
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rekey the temporary blueprint to C, add V to re-place it
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2026-08-06 19:07:13 +02:00 |
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18cfe238f6
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move blueprints out of the sidebar into Ctrl+C / Ctrl+V dialogs
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2026-08-06 19:03:59 +02:00 |
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2cbcf1554f
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add the ASCII-only source rule and the visual-verification note to CLAUDE.md
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2026-08-06 08:28:57 +02:00 |
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c1af58d80c
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float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
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2026-08-06 08:28:40 +02:00 |
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f39fe9a118
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move the debug stats panel out of the renderer
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2026-08-05 22:14:55 +02:00 |
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e5dcb9de5f
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extract WorldRenderer
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2026-08-05 22:14:55 +02:00 |
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dc83add5c6
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move two placement queries out of the view into PlacementRules
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2026-08-05 22:14:54 +02:00 |
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3a1951559d
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share the world shapes both views (game and balancing) draw identically
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2026-08-05 22:14:54 +02:00 |
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26d7448492
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extract BuildModeController, fixing a silent blueprint exit
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2026-08-05 22:14:54 +02:00 |
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202f583067
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extract SelectionController
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2026-08-05 22:14:54 +02:00 |
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d5ab44b9bf
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move the remaining hotkeys into the InputMapper
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2026-08-05 22:14:53 +02:00 |
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bb1ffab8fc
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fix a bug where view continues to pan when window lost focus while panning
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2026-08-05 22:14:53 +02:00 |
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e1445fe508
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move the already-event-driven hotkeys into the InputMapper
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2026-08-05 22:14:53 +02:00 |
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caa810f66d
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move pan input into an InputMapper
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2026-08-05 22:14:53 +02:00 |
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f6df95abb2
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extract the scroll position into WorldCamera
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2026-08-05 22:14:52 +02:00 |
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fa9dbd62ad
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use WorldCoordinates in ArenaView too
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2026-08-05 22:14:52 +02:00 |
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2af09d9eb1
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extract the world<->widget transform into WorldCoordinates
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2026-08-05 22:14:52 +02:00 |
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4f7fdb8a4c
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add tone, critique and class layout rules to CLAUDE.md
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JcReq7hVk4KUPhTDKWAG7K
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2026-08-05 22:14:37 +02:00 |
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949937d2c2
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re-use PlacementFixture in BuildingTests
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2026-08-05 07:53:08 +02:00 |
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4c166bf47f
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depend on the registry instead of DebrisSystem in the AI path
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2026-08-05 07:25:59 +02:00 |
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60260540cd
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make deconstruction its own system
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2026-08-05 07:10:46 +02:00 |
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1f4503176b
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make construction its own system (extracted from BuildingSystem)
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2026-08-05 06:57:12 +02:00 |
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fd85e8e10a
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free the buffer setup and belt registration from BuildingSystem
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2026-08-05 06:55:13 +02:00 |
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114a43b205
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make BuildingSystem stateless: FactoryState becomes a parameter
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2026-08-05 06:50:11 +02:00 |
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d87d063b10
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move the placement rules and the config-dependent queries off BuildingSystem
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2026-08-05 06:49:49 +02:00 |
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537597c854
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delete the unused getAllBeltTiles and BeltTileInfo
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2026-08-05 06:49:28 +02:00 |
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9c3be0fbd0
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extract the production rules as free functions over config and building
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2026-08-05 06:49:15 +02:00 |
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58b94223f7
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migrate every factory query off BuildingSystem onto the free functions
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2026-08-05 06:46:13 +02:00 |
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1fb63cce4e
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move the asteroid width bound into FactoryState
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2026-08-05 06:45:33 +02:00 |
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0b7e94b4e4
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drop CombatSystem's unused BuildingSystem parameter
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2026-08-05 06:45:16 +02:00 |
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0408336cf9
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depend on factory data instead of BuildingSystem in the AI path
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2026-08-05 06:44:49 +02:00 |
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46932e4abf
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move FactoryState ownership out of BuildingSystem to Simulation
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2026-08-05 06:43:52 +02:00 |
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0edea5d961
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gather the factory's world data into FactoryState
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2026-08-05 06:43:30 +02:00 |
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60cc187d92
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add BuildingGrid to manage tile occupancy
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2026-08-04 18:26:01 +02:00 |
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3990351a16
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share BuildingSystem's free functions instead of copying them
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2026-08-04 18:24:38 +02:00 |
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bd344e4fbe
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add FieldSelectionPanel for extracting the ships/stations/debris selection
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2026-08-04 18:23:28 +02:00 |
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64c344c3a3
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correct the belt subsystem interface description in architecture.md
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2026-08-04 18:12:02 +02:00 |
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02c7fed9b4
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allow "auto" for named local lambdas and iterator types via claude.md
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2026-08-04 18:11:37 +02:00 |
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5d4a975384
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cover unlock state in the determinism tests
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2026-08-04 18:11:03 +02:00 |
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475df0e5fd
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extract unlock state from Simulation to UnlockState class
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2026-08-04 18:10:43 +02:00 |
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61634f6fd2
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move the shared TOML helpers into the utility namespace to avoid name collisions
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2026-08-04 18:05:52 +02:00 |
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c8ff7da345
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extract load methods into their own files
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2026-08-04 18:05:27 +02:00 |
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d664ab54cc
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extract shared TOML helpers into TomlHelpers.h/.cpp
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2026-08-04 18:02:23 +02:00 |
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906000b0e9
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drop the dead payloads from the state-change events
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2026-08-03 22:02:47 +02:00 |
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d9ef6aa728
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make HeaderBar read the tick, artifacts and boss wave from the simulation instead of event
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2026-08-03 22:02:19 +02:00 |
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b44a85685e
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make BlueprintPanel read the block stock from the simulation instead of event
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2026-08-03 22:02:05 +02:00 |
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edd1c31785
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remove duplicate findModuleDef from ShipLayoutPreview
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2026-08-03 22:00:25 +02:00 |
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