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08d8b0dd90
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re-cover copy-settings through single-building blueprints
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2026-08-06 19:44:55 +02:00 |
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949937d2c2
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re-use PlacementFixture in BuildingTests
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2026-08-05 07:53:08 +02:00 |
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60260540cd
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make deconstruction its own system
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2026-08-05 07:10:46 +02:00 |
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1f4503176b
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make construction its own system (extracted from BuildingSystem)
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2026-08-05 06:57:12 +02:00 |
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114a43b205
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make BuildingSystem stateless: FactoryState becomes a parameter
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2026-08-05 06:50:11 +02:00 |
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d87d063b10
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move the placement rules and the config-dependent queries off BuildingSystem
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2026-08-05 06:49:49 +02:00 |
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9c3be0fbd0
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extract the production rules as free functions over config and building
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2026-08-05 06:49:15 +02:00 |
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58b94223f7
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migrate every factory query off BuildingSystem onto the free functions
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2026-08-05 06:46:13 +02:00 |
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46932e4abf
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move FactoryState ownership out of BuildingSystem to Simulation
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2026-08-05 06:43:52 +02:00 |
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1150985c1f
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share one loadTestConfig() helper across the tests
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2026-08-03 21:05:28 +02:00 |
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3671e1d7e6
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fix splitter filters being lost when rotating in place and add test
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2026-08-03 20:49:10 +02:00 |
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e20a0bba67
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Rename Demolish to Deconstruct
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2026-07-22 21:40:42 +02:00 |
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b2ce20e6ad
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Add deconstruction queue
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2026-07-22 21:37:56 +02:00 |
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a75222f111
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Never rotate tunnels in place
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2026-07-21 21:14:27 +02:00 |
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4ca5b332cd
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Snap belt-drag end tile to a building's input edge
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2026-07-21 21:09:07 +02:00 |
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1cbc695bc5
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Add building status light
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2026-07-20 22:19:58 +02:00 |
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9622fa4345
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Use std::optional instead of sentinel values for absent data
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2026-07-20 20:27:20 +02:00 |
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d412c69f82
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Prefix all getters with "get"
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2026-07-19 21:17:38 +02:00 |
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486296feee
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Allow direct output-to-input port coupling between adjacent buildings
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2026-07-14 20:23:24 +02:00 |
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c9f14970a1
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Animate items entering building input ports
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2026-07-14 20:21:25 +02:00 |
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6a8c456aa1
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Animate items emerging from building output ports
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2026-07-14 20:18:47 +02:00 |
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af8a2224c0
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fix issue where items were accepted by a belt from opposite travel direction
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2026-07-14 20:15:39 +02:00 |
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dd7c997816
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Auto-process smelter and reprocessing plant (no recipe selection)
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2026-07-12 21:35:23 +02:00 |
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d271d65678
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allow to set the recipe already for construction sites
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2026-06-22 22:15:56 +02:00 |
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e5017ab3c5
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fix issue where construction sites could be placed outside of game world and add tests
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2026-06-22 21:13:01 +02:00 |
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1ea1cc59fb
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show threat rate in debug output
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2026-06-14 13:39:10 +02:00 |
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54a6056b77
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implicit item locking
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2026-06-12 16:14:21 +02:00 |
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7669245229
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use meters in config
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2026-06-05 20:09:20 +02:00 |
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b57299fd2a
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rename EntityId to BuildingId
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2026-05-23 07:53:56 +02:00 |
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d08bf5d37b
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implement ship modules
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2026-05-18 08:54:26 +02:00 |
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2770bf96be
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allow to rotate buildings in place
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2026-04-29 21:51:04 +02:00 |
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7e0104e9b8
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fix config data paths
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2026-04-29 21:32:32 +02:00 |
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55997ef851
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store belts as buildings and fix issue that belts could not be selected
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2026-04-24 21:09:28 +02:00 |
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807ccc2ddf
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implement belts are now added to the build queue
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2026-04-22 21:54:07 +02:00 |
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d92ccbfae2
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fix tests
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2026-04-22 21:21:53 +02:00 |
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f29dc9862a
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dont require output belts to be aligned with output ports
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2026-04-22 21:15:39 +02:00 |
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393c49e1bb
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fix issue where shipyard did not produce anything
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2026-04-21 22:17:48 +02:00 |
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bf29cc40e3
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implement building system
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2026-04-19 20:53:08 +02:00 |
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