Commit Graph

38 Commits

Author SHA1 Message Date
08d8b0dd90 re-cover copy-settings through single-building blueprints 2026-08-06 19:44:55 +02:00
949937d2c2 re-use PlacementFixture in BuildingTests 2026-08-05 07:53:08 +02:00
60260540cd make deconstruction its own system 2026-08-05 07:10:46 +02:00
1f4503176b make construction its own system (extracted from BuildingSystem) 2026-08-05 06:57:12 +02:00
114a43b205 make BuildingSystem stateless: FactoryState becomes a parameter 2026-08-05 06:50:11 +02:00
d87d063b10 move the placement rules and the config-dependent queries off BuildingSystem 2026-08-05 06:49:49 +02:00
9c3be0fbd0 extract the production rules as free functions over config and building 2026-08-05 06:49:15 +02:00
58b94223f7 migrate every factory query off BuildingSystem onto the free functions 2026-08-05 06:46:13 +02:00
46932e4abf move FactoryState ownership out of BuildingSystem to Simulation 2026-08-05 06:43:52 +02:00
1150985c1f share one loadTestConfig() helper across the tests 2026-08-03 21:05:28 +02:00
3671e1d7e6 fix splitter filters being lost when rotating in place and add test 2026-08-03 20:49:10 +02:00
e20a0bba67 Rename Demolish to Deconstruct 2026-07-22 21:40:42 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a75222f111 Never rotate tunnels in place 2026-07-21 21:14:27 +02:00
4ca5b332cd Snap belt-drag end tile to a building's input edge 2026-07-21 21:09:07 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
9622fa4345 Use std::optional instead of sentinel values for absent data 2026-07-20 20:27:20 +02:00
d412c69f82 Prefix all getters with "get" 2026-07-19 21:17:38 +02:00
486296feee Allow direct output-to-input port coupling between adjacent buildings 2026-07-14 20:23:24 +02:00
c9f14970a1 Animate items entering building input ports 2026-07-14 20:21:25 +02:00
6a8c456aa1 Animate items emerging from building output ports 2026-07-14 20:18:47 +02:00
af8a2224c0 fix issue where items were accepted by a belt from opposite travel direction 2026-07-14 20:15:39 +02:00
dd7c997816 Auto-process smelter and reprocessing plant (no recipe selection) 2026-07-12 21:35:23 +02:00
d271d65678 allow to set the recipe already for construction sites 2026-06-22 22:15:56 +02:00
e5017ab3c5 fix issue where construction sites could be placed outside of game world and add tests 2026-06-22 21:13:01 +02:00
1ea1cc59fb show threat rate in debug output 2026-06-14 13:39:10 +02:00
54a6056b77 implicit item locking 2026-06-12 16:14:21 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
b57299fd2a rename EntityId to BuildingId 2026-05-23 07:53:56 +02:00
d08bf5d37b implement ship modules 2026-05-18 08:54:26 +02:00
2770bf96be allow to rotate buildings in place 2026-04-29 21:51:04 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
55997ef851 store belts as buildings and fix issue that belts could not be selected 2026-04-24 21:09:28 +02:00
807ccc2ddf implement belts are now added to the build queue 2026-04-22 21:54:07 +02:00
d92ccbfae2 fix tests 2026-04-22 21:21:53 +02:00
f29dc9862a dont require output belts to be aligned with output ports 2026-04-22 21:15:39 +02:00
393c49e1bb fix issue where shipyard did not produce anything 2026-04-21 22:17:48 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00