Commit Graph

130 Commits

Author SHA1 Message Date
603f8063e9 float the selection panel over the game world instead of a side column 2026-08-06 22:06:42 +02:00
3b37b0ecf8 target single-building transfers by hovering, not by footprint coincidence 2026-08-06 20:31:51 +02:00
08d8b0dd90 re-cover copy-settings through single-building blueprints 2026-08-06 19:44:55 +02:00
cd31af2611 remove the Shift copy-building-settings gesture 2026-08-06 19:09:11 +02:00
fd6a7c5815 rekey the temporary blueprint to C, add V to re-place it 2026-08-06 19:07:13 +02:00
c1af58d80c float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons 2026-08-06 08:28:40 +02:00
f39fe9a118 move the debug stats panel out of the renderer 2026-08-05 22:14:55 +02:00
e5dcb9de5f extract WorldRenderer 2026-08-05 22:14:55 +02:00
dc83add5c6 move two placement queries out of the view into PlacementRules 2026-08-05 22:14:54 +02:00
3a1951559d share the world shapes both views (game and balancing) draw identically 2026-08-05 22:14:54 +02:00
26d7448492 extract BuildModeController, fixing a silent blueprint exit 2026-08-05 22:14:54 +02:00
202f583067 extract SelectionController 2026-08-05 22:14:54 +02:00
d5ab44b9bf move the remaining hotkeys into the InputMapper 2026-08-05 22:14:53 +02:00
bb1ffab8fc fix a bug where view continues to pan when window lost focus while panning 2026-08-05 22:14:53 +02:00
e1445fe508 move the already-event-driven hotkeys into the InputMapper 2026-08-05 22:14:53 +02:00
caa810f66d move pan input into an InputMapper 2026-08-05 22:14:53 +02:00
f6df95abb2 extract the scroll position into WorldCamera 2026-08-05 22:14:52 +02:00
fa9dbd62ad use WorldCoordinates in ArenaView too 2026-08-05 22:14:52 +02:00
2af09d9eb1 extract the world<->widget transform into WorldCoordinates 2026-08-05 22:14:52 +02:00
4c166bf47f depend on the registry instead of DebrisSystem in the AI path 2026-08-05 07:25:59 +02:00
114a43b205 make BuildingSystem stateless: FactoryState becomes a parameter 2026-08-05 06:50:11 +02:00
d87d063b10 move the placement rules and the config-dependent queries off BuildingSystem 2026-08-05 06:49:49 +02:00
9c3be0fbd0 extract the production rules as free functions over config and building 2026-08-05 06:49:15 +02:00
58b94223f7 migrate every factory query off BuildingSystem onto the free functions 2026-08-05 06:46:13 +02:00
3990351a16 share BuildingSystem's free functions instead of copying them 2026-08-04 18:24:38 +02:00
906000b0e9 drop the dead payloads from the state-change events 2026-08-03 22:02:47 +02:00
e02e323cb2 share a single ItemIconCache across the UI 2026-08-03 21:08:19 +02:00
932b57720c dedupe tunnel lookup and key tunnel tiles by QPoint 2026-08-03 21:02:06 +02:00
af6828c348 remove duplicate findBuildingDef from GameWorldView 2026-08-03 20:50:03 +02:00
370a3036c1 fix issue where HP bar is drawn below belts 2026-08-02 15:57:44 +02:00
f766ae4a86 Allow to draw produced-item icons in recipe dialog and game world 2026-07-23 20:54:04 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
60d6767d93 draw building icons in the game world 2026-07-23 20:45:50 +02:00
e20a0bba67 Rename Demolish to Deconstruct 2026-07-22 21:40:42 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
a8a6a04f1e Highlight tunnel connections in green when selected 2026-07-21 21:16:21 +02:00
9b63af6ccb Unify tunnel build mode into a single Tunnel button 2026-07-21 21:12:06 +02:00
4ca5b332cd Snap belt-drag end tile to a building's input edge 2026-07-21 21:09:07 +02:00
0c4eb480be Update belt drag L-path immediately on rotate 2026-07-21 21:06:54 +02:00
b2c1ea34fd Implement deferred L-shaped belt drag placement 2026-07-21 21:05:31 +02:00
1cbc695bc5 Add building status light 2026-07-20 22:19:58 +02:00
be475e2836 allow multi-select for ships/stations, mixable with scrap 2026-07-20 21:03:11 +02:00
9622fa4345 Use std::optional instead of sentinel values for absent data 2026-07-20 20:27:20 +02:00
1cdafb7bcd draw glyph for output port at the target tile during build mode 2026-07-19 22:30:03 +02:00
b708e1b29d Add demolish-mode vignette 2026-07-19 21:51:12 +02:00
b2e7e4897a Add paused-state vignette border to game world view 2026-07-19 21:34:56 +02:00
a4267a4760 Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog 2026-07-19 21:19:36 +02:00
d412c69f82 Prefix all getters with "get" 2026-07-19 21:17:38 +02:00
d465671cfc draw beam wider at the source than at the target 2026-07-14 21:52:05 +02:00