|
|
603f8063e9
|
float the selection panel over the game world instead of a side column
|
2026-08-06 22:06:42 +02:00 |
|
|
|
3b37b0ecf8
|
target single-building transfers by hovering, not by footprint coincidence
|
2026-08-06 20:31:51 +02:00 |
|
|
|
08d8b0dd90
|
re-cover copy-settings through single-building blueprints
|
2026-08-06 19:44:55 +02:00 |
|
|
|
cd31af2611
|
remove the Shift copy-building-settings gesture
|
2026-08-06 19:09:11 +02:00 |
|
|
|
fd6a7c5815
|
rekey the temporary blueprint to C, add V to re-place it
|
2026-08-06 19:07:13 +02:00 |
|
|
|
c1af58d80c
|
float the build buttons as a horizontal bar over the game world and show key bindings inside build buttons
|
2026-08-06 08:28:40 +02:00 |
|
|
|
f39fe9a118
|
move the debug stats panel out of the renderer
|
2026-08-05 22:14:55 +02:00 |
|
|
|
e5dcb9de5f
|
extract WorldRenderer
|
2026-08-05 22:14:55 +02:00 |
|
|
|
dc83add5c6
|
move two placement queries out of the view into PlacementRules
|
2026-08-05 22:14:54 +02:00 |
|
|
|
3a1951559d
|
share the world shapes both views (game and balancing) draw identically
|
2026-08-05 22:14:54 +02:00 |
|
|
|
26d7448492
|
extract BuildModeController, fixing a silent blueprint exit
|
2026-08-05 22:14:54 +02:00 |
|
|
|
202f583067
|
extract SelectionController
|
2026-08-05 22:14:54 +02:00 |
|
|
|
d5ab44b9bf
|
move the remaining hotkeys into the InputMapper
|
2026-08-05 22:14:53 +02:00 |
|
|
|
bb1ffab8fc
|
fix a bug where view continues to pan when window lost focus while panning
|
2026-08-05 22:14:53 +02:00 |
|
|
|
e1445fe508
|
move the already-event-driven hotkeys into the InputMapper
|
2026-08-05 22:14:53 +02:00 |
|
|
|
caa810f66d
|
move pan input into an InputMapper
|
2026-08-05 22:14:53 +02:00 |
|
|
|
f6df95abb2
|
extract the scroll position into WorldCamera
|
2026-08-05 22:14:52 +02:00 |
|
|
|
fa9dbd62ad
|
use WorldCoordinates in ArenaView too
|
2026-08-05 22:14:52 +02:00 |
|
|
|
2af09d9eb1
|
extract the world<->widget transform into WorldCoordinates
|
2026-08-05 22:14:52 +02:00 |
|
|
|
4c166bf47f
|
depend on the registry instead of DebrisSystem in the AI path
|
2026-08-05 07:25:59 +02:00 |
|
|
|
114a43b205
|
make BuildingSystem stateless: FactoryState becomes a parameter
|
2026-08-05 06:50:11 +02:00 |
|
|
|
d87d063b10
|
move the placement rules and the config-dependent queries off BuildingSystem
|
2026-08-05 06:49:49 +02:00 |
|
|
|
9c3be0fbd0
|
extract the production rules as free functions over config and building
|
2026-08-05 06:49:15 +02:00 |
|
|
|
58b94223f7
|
migrate every factory query off BuildingSystem onto the free functions
|
2026-08-05 06:46:13 +02:00 |
|
|
|
3990351a16
|
share BuildingSystem's free functions instead of copying them
|
2026-08-04 18:24:38 +02:00 |
|
|
|
906000b0e9
|
drop the dead payloads from the state-change events
|
2026-08-03 22:02:47 +02:00 |
|
|
|
e02e323cb2
|
share a single ItemIconCache across the UI
|
2026-08-03 21:08:19 +02:00 |
|
|
|
932b57720c
|
dedupe tunnel lookup and key tunnel tiles by QPoint
|
2026-08-03 21:02:06 +02:00 |
|
|
|
af6828c348
|
remove duplicate findBuildingDef from GameWorldView
|
2026-08-03 20:50:03 +02:00 |
|
|
|
370a3036c1
|
fix issue where HP bar is drawn below belts
|
2026-08-02 15:57:44 +02:00 |
|
|
|
f766ae4a86
|
Allow to draw produced-item icons in recipe dialog and game world
|
2026-07-23 20:54:04 +02:00 |
|
|
|
8b71fe1a03
|
Rename ship/station scrap drop entities to "debris"
|
2026-07-23 20:51:05 +02:00 |
|
|
|
60d6767d93
|
draw building icons in the game world
|
2026-07-23 20:45:50 +02:00 |
|
|
|
e20a0bba67
|
Rename Demolish to Deconstruct
|
2026-07-22 21:40:42 +02:00 |
|
|
|
b2ce20e6ad
|
Add deconstruction queue
|
2026-07-22 21:37:56 +02:00 |
|
|
|
a9082c57f3
|
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
|
2026-07-22 21:34:59 +02:00 |
|
|
|
a8a6a04f1e
|
Highlight tunnel connections in green when selected
|
2026-07-21 21:16:21 +02:00 |
|
|
|
9b63af6ccb
|
Unify tunnel build mode into a single Tunnel button
|
2026-07-21 21:12:06 +02:00 |
|
|
|
4ca5b332cd
|
Snap belt-drag end tile to a building's input edge
|
2026-07-21 21:09:07 +02:00 |
|
|
|
0c4eb480be
|
Update belt drag L-path immediately on rotate
|
2026-07-21 21:06:54 +02:00 |
|
|
|
b2c1ea34fd
|
Implement deferred L-shaped belt drag placement
|
2026-07-21 21:05:31 +02:00 |
|
|
|
1cbc695bc5
|
Add building status light
|
2026-07-20 22:19:58 +02:00 |
|
|
|
be475e2836
|
allow multi-select for ships/stations, mixable with scrap
|
2026-07-20 21:03:11 +02:00 |
|
|
|
9622fa4345
|
Use std::optional instead of sentinel values for absent data
|
2026-07-20 20:27:20 +02:00 |
|
|
|
1cdafb7bcd
|
draw glyph for output port at the target tile during build mode
|
2026-07-19 22:30:03 +02:00 |
|
|
|
b708e1b29d
|
Add demolish-mode vignette
|
2026-07-19 21:51:12 +02:00 |
|
|
|
b2e7e4897a
|
Add paused-state vignette border to game world view
|
2026-07-19 21:34:56 +02:00 |
|
|
|
a4267a4760
|
Fix bug where restart fast-forwarded the new run by the time spent in a modal dialog
|
2026-07-19 21:19:36 +02:00 |
|
|
|
d412c69f82
|
Prefix all getters with "get"
|
2026-07-19 21:17:38 +02:00 |
|
|
|
d465671cfc
|
draw beam wider at the source than at the target
|
2026-07-14 21:52:05 +02:00 |
|