0408336cf9
depend on factory data instead of BuildingSystem in the AI path
2026-08-05 06:44:49 +02:00
46932e4abf
move FactoryState ownership out of BuildingSystem to Simulation
2026-08-05 06:43:52 +02:00
475df0e5fd
extract unlock state from Simulation to UnlockState class
2026-08-04 18:10:43 +02:00
ca727bef35
extract Simulation::initializeSubsystems to remove duplicate code
2026-08-03 20:59:00 +02:00
8b71fe1a03
Rename ship/station scrap drop entities to "debris"
2026-07-23 20:51:05 +02:00
e20a0bba67
Rename Demolish to Deconstruct
2026-07-22 21:40:42 +02:00
b2ce20e6ad
Add deconstruction queue
2026-07-22 21:37:56 +02:00
a9082c57f3
Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings)
2026-07-22 21:34:59 +02:00
9622fa4345
Use std::optional instead of sentinel values for absent data
2026-07-20 20:27:20 +02:00
d412c69f82
Prefix all getters with "get"
2026-07-19 21:17:38 +02:00
6a8c456aa1
Animate items emerging from building output ports
2026-07-14 20:18:47 +02:00
6274b5ce60
List unlocked recipes with tooltips in schematic choice dialog instead of unlocked item names
2026-07-09 20:22:17 +02:00
16ed6a5695
Show schematic id for all three types of drops in choice dialog
2026-07-09 20:18:38 +02:00
e8786c3922
implement cost formula for asteroid expansion
2026-07-08 20:33:19 +02:00
6ea0655eaf
implement unlock dependencies
2026-07-03 08:35:45 +02:00
18e732ae99
Remove schematic upgrades and module and ship levels
2026-07-02 21:32:36 +02:00
81b1c7a66b
Derive ship scrap drop from threat
2026-07-02 21:30:38 +02:00
0a7e9a34ef
Add artifact win condition ( #3 )
...
Reviewed-on: #3
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 20:27:29 +00:00
d74ba5bfad
Replay: deterministic record & playback ( #4 )
...
Add deterministic record/playback for a run.
Recording captures `(seed, config hash, ordered tick-tagged commands)` and re-simulates on playback — no state snapshots. `DotaFactory.exe --replay <file>` re-plays a recorded run view-only with manual speed/pause.
Reviewed-on: #4
Co-authored-by: Malte Langkabel <malte.langkabel@gmail.com >
Co-committed-by: Malte Langkabel <malte.langkabel@gmail.com >
2026-07-01 19:20:08 +00:00
e5017ab3c5
fix issue where construction sites could be placed outside of game world and add tests
2026-06-22 21:13:01 +02:00
9573b9789a
change repair_tool application and add beams for salvager and repair_tool
2026-06-19 21:15:47 +02:00
ac97652c60
make ships claim targets
2026-06-16 21:18:28 +02:00
e8dd73bcb0
refactor AI system
2026-06-15 09:16:56 +02:00
1ea1cc59fb
show threat rate in debug output
2026-06-14 13:39:10 +02:00
3716c2b734
show implicitly unlocked items in schematic unlock dialog
2026-06-13 18:19:25 +02:00
5317f35198
switch to using own event system
2026-06-13 17:52:22 +02:00
49f7129bd5
schematic selection dialog
2026-06-13 14:19:51 +02:00
1641189b75
explicit recipe unlocking
2026-06-12 17:15:06 +02:00
54a6056b77
implicit item locking
2026-06-12 16:14:21 +02:00
af96b95f61
allow to unlock modules when destroying defence stations
2026-06-10 22:37:38 +02:00
aad094f842
allow to configure when which schematic gets unlockable
2026-06-10 21:09:03 +02:00
8dad554800
show threat budget in debug text overlay
2026-06-06 21:07:18 +02:00
6b95619806
add units in config files
2026-06-06 20:46:36 +02:00
7669245229
use meters in config
2026-06-05 20:09:20 +02:00
4e3e3ac715
replace combined stateUpdated signal with individual events
2026-06-05 18:27:46 +02:00
9677133c54
add event system and use it to propagate to print traces
2026-06-05 17:18:17 +02:00
abc261c03a
add tracing for performance profiling
2026-06-05 16:38:36 +02:00
15d8fa4f2c
add boss wave counter and countdown to the title bar
2026-06-03 22:44:56 +02:00
b5185b0906
boss waves
2026-06-03 22:14:31 +02:00
9d0a60a93b
define ship roles via added modules and allow multiple weapons
2026-06-01 23:05:21 +02:00
25ff3c56c5
move ecs related code to own folder
2026-05-25 09:10:54 +02:00
0cd0529468
split MovementSystem to MovementIntentSystem and DynamicBodySystem
2026-05-25 07:25:54 +02:00
f5f4453e2c
rename behavior components
2026-05-23 08:26:10 +02:00
b57299fd2a
rename EntityId to BuildingId
2026-05-23 07:53:56 +02:00
ea79d76953
unify Weapon and StationWeapon components
2026-05-22 22:06:30 +02:00
bd488db8ef
remove unused building HP
2026-05-22 21:34:21 +02:00
ca07cbaf0e
switch to ECS architecture
2026-05-22 20:31:39 +02:00
452c26c8b3
split off MovementSystem and AiSystem from ShipSystem
2026-05-20 22:26:45 +02:00
d08bf5d37b
implement ship modules
2026-05-18 08:54:26 +02:00
e0c3217564
implement beam rendering if shooter or target is already destroyed
2026-04-28 21:01:00 +02:00