Commit Graph

25 Commits

Author SHA1 Message Date
9c275e283c give every recipe one shape: a list of output groups
Implements REQ-MAT-OUTPUT-GROUP. A recipe had two shapes -- outputs produced
together, or outputs of which exactly one happened -- and every rule over them
was written twice, selected by `building == ReprocessingPlant`: sizing a
buffer, deciding whether a cycle fits, resolving what a cycle makes, costing an
item. RecipeDef now holds output groups, each a weight and a list of items, and
a cycle yields exactly one group. One group is the ordinary recipe, so the old
two cases are the same shape with one and with several, and all four rules
collapse to one expression apiece with no building-type test left.

rollReprocessingOutput becomes rollOutputGroup, where a single group returns
without drawing or testing eligibility. That early-out is load-bearing twice
over. Drawing there would consume entropy for every ordinary recipe and shift
every later random outcome; and eligibility must not apply either, since
implicit unlocking is demand-derived, so an ordinary recipe's output can be
producible while nothing yet calls for it -- testing it would stop the building
producing rather than gate a drop. Past the early-out a group is eligible only
when all of its items are unlocked, being produced whole.

Threat follows the recipe's shape rather than the building, and the per-unit
value now divides by the group's amount as well as its odds. That moves no
number today: every item resolved through this path has amount 1, which is why
the threat expectations are untouched.

Config keeps `outputs = [...]` as the single-group form, so only the two
reprocessing recipes change shape. The recipe summary gains "/" between groups
and keeps "+" within one, which also fixes the plant reading as though a cycle
produced all of its items at once.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Ne3mejABZoLWKLh8fgpM3x
2026-08-17 12:47:09 +02:00
f255224ccd show recipes visually instead of describing them in text 2026-08-11 21:47:35 +02:00
f766ae4a86 Allow to draw produced-item icons in recipe dialog and game world 2026-07-23 20:54:04 +02:00
8b71fe1a03 Rename ship/station scrap drop entities to "debris" 2026-07-23 20:51:05 +02:00
b2ce20e6ad Add deconstruction queue 2026-07-22 21:37:56 +02:00
a9082c57f3 Implement config-driven unlock groups so that multiple things can be unlocked at once (including buildings) 2026-07-22 21:34:59 +02:00
f205136e21 show tooltip for artifacts in the header bar 2026-07-19 22:16:04 +02:00
ad3e73fdd8 Add tooltip for building blocks in header bar 2026-07-12 21:24:11 +02:00
177809fe1a Add tooltips for building buttons and module selection buttons 2026-07-12 21:21:14 +02:00
2ddf13238c Fix Salvage Bay drop-off not working by adding config-driven buffer capacity 2026-07-09 20:11:12 +02:00
e8786c3922 implement cost formula for asteroid expansion 2026-07-08 20:33:19 +02:00
6ea0655eaf implement unlock dependencies 2026-07-03 08:35:45 +02:00
81b1c7a66b Derive ship scrap drop from threat 2026-07-02 21:30:38 +02:00
ac97652c60 make ships claim targets 2026-06-16 21:18:28 +02:00
4153b7e2f5 make ships orbit their targets 2026-06-15 21:37:47 +02:00
6b95619806 add units in config files 2026-06-06 20:46:36 +02:00
7669245229 use meters in config 2026-06-05 20:09:20 +02:00
b5185b0906 boss waves 2026-06-03 22:14:31 +02:00
9d0a60a93b define ship roles via added modules and allow multiple weapons 2026-06-01 23:05:21 +02:00
7e0104e9b8 fix config data paths 2026-04-29 21:32:32 +02:00
ed6b503767 implement ships depart in waves 2026-04-27 21:31:04 +02:00
774f5dee28 read tunnel length from different config and fix tests 2026-04-26 20:41:40 +02:00
bf29cc40e3 implement building system 2026-04-19 20:53:08 +02:00
f2d912b4eb implement belt system 2026-04-19 16:18:39 +02:00
41fd2a83ee add basic types and fix cmake 2026-04-19 15:35:21 +02:00